Originally Posted by
Ceresa
For Endless, they can just run it more than once to get better rng stages, it shouldn't be a big deal if it takes a few tries, at least they'd see more of the stages and there's no cost to run it plus loot each time. But I also don't see that much difference between techer vs Guides and techer vs say Elder or stage 12 Anga.
For Masq, just remove the limit for runs that are a first clear under stage 100? They already showed they could let players run more than 5/day without cutting into the normal 5/day limit with the maintenance apology runs.