please tell me the heavenly fall and shift period behavior changes are PA crafts and not shackled to 15* weapons
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please tell me the heavenly fall and shift period behavior changes are PA crafts and not shackled to 15* weapons
The new effects are potentials on the 15★ weapons.
I'm really hoping that's the Episode 6 main theme because it's so damn good. Also it's good Sega is providing alternatives to obtain the weapons and units off the bat. Good design choice imo as long as it isn't tedious.
theyre doing it so it makes drops unique, not just the same ol dmg boost plus gimmicky additional dmg like the 300pp bs they have on some of the new weps. Some of these unique weapons may not even be good or used for niche moments, too soon to say but it doesnt mean if you dont get them that youre Austere/Atra/Lightstream are inferior either
Making weapons feel like a unique consideration for your build instead of just an extra damage bonus? Like, there are problems with tying that kind of stuff to weapons but I think, at least some of those downsides should exist for the sake of build variety involving something other than pure number tweaking.
The real problems are with the way drops work, and gear becoming outdated despite having a fun or useful potential. But that has nothing to do with the potential itself just the numbers and how you acquire the weapon in question.
In situations where we get things like Lavis Canon that's more endemic of flaws with the core system. Either the potential is too strong, or things without the potential are too weak, when ideally you'd want it to be a difference in type rather than a difference in scale.