The nice thing about techs - subbing a tech-capable class is all you need to do. Though having a weapon with stats for it sure helps (though it needn't be a tech weapon, as lots of other weapons have...
Type: Posts; User: Randomness
The nice thing about techs - subbing a tech-capable class is all you need to do. Though having a weapon with stats for it sure helps (though it needn't be a tech weapon, as lots of other weapons have...
As far as I can tell, the biggest reason to use Techer is the part where you suck in twenty enemies and utterly annihilate them with wand gear in the blink of an eye.
Or paired with Force for EVEN...
Love Rappy counts for Rappy.
I don't think there's a boss where doing aleph-null dps can possibly be "too fast".
Not in this universe, anyways.
Anyways - for my question: What, exactly, does Mirage do anyways? The icon...
I find this rather curious, myself. I'd assume because accessories are consumable tickets while costumes are infinitely tradeable?
I'd assume you then go to the scratch card terminal and pick the 500 AC ones.
So with just the one for Fighter, an uncharged Shifta would be enough for the full minute, and with both you could get a self-cast to two minutes with one charged casting?
So, Fighter and Techer have skills that increase S/D duration. Is this per-tick or total duration?
Yeah, that's what I figured. If it were like 10 PP it'd be useful, but...
Is there something I'm missing with Fudou-kuchinasi? It's nice that it stuns stuff, but 40 PP for so little power is a bit steep.
Does it also count tech hits with a bow equipped? E.g. if I fire a charge banish arrow, and then release a namegid, will it double that?
How does the Banishing Arrow PA work, exactly?
Does the Rapid Shoot Mastery skill affect PA damage?
Ah, thanks.
So, I can't get the drop for the first space on the second matter board to save my life. It says it should just be Digg 11+, but I've slaughtered hundreds of them by now without it dropping - am I...
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