Don't bother with resta on a DB bouncer - Megiverse does the same thing but faster.
Generally the only techs you'll be using are pure support ones, like Megiverse, Zanverse, Zondeel, etc.
As...
Type: Posts; User: KatsuraJun
Don't bother with resta on a DB bouncer - Megiverse does the same thing but faster.
Generally the only techs you'll be using are pure support ones, like Megiverse, Zanverse, Zondeel, etc.
As...
nah, this isn't PSU
the only time you really need to pay attention outside the listed class is weapons with racist latents, since having a light native hunter weapon is kind of silly.
you can't make defense "worth it," ever, unless there's some kind of offensive use for it (automate, massive hunter, toughness time)
the reality of tank builds is that a guy who can block and step...
neither because they're both worthless, so don't expect a real answer - there is none
you may as well have asked if it's better to have power III or shoot III on a force.
I guess all resist...
having an element is more important than the element itself, but people will always shell out more for a better element.
light kills darkers, and darkers are on every planet, so light is popular
...
just get bio then
it's like 1 XQ stone more
those weapons are outdated and ded unless you like their looks, then go for it I guess.
Boss rooms are permanently sunny
However, rooms with no concept of weather (Dark Falz for example) do not count as having any sort of weather at all, so they don't work there.
Ah yeah, I'm well aware of that. But maximizing the striking and explosion damage seems like a wise idea since that's all Te/Hu can do from what it seems.
Oh, do T-atk bonuses not increase wand explosion damage?
I figure I may as well go from Vinc and Mutation since I could use them as tech units if I ever decide to play a tech class. Which is possible, I'm looking at TE/HU right now and I'm a bit...
I'm building this specifically for a gunslash, so I wanted both R and S-atk. Don't need PP on the account of my crafted Saikis.
After trying to plan it out for a while, I realized that I may as...
Oh yeah, I know that power/shoot/tech is improved chances over Abi III x3, I just didn't know you could use Mind/React/Body, which should be considerably cheaper, I think. Most people don't affix Abi...
aaah that's what I was afraid of. I was hoping there was something I was missing.
Though I didn't know Mind/Body/React could get me abi3, that should be a lot cheaper, thanks for that tip.
On that note, does anyone have a suggestion on the cheapest way to get:
Anga Soul
Vinculum
Mutation I
Abi III
on a unit? Trying to figure this out is a mess for me.
Planning out unit affixes, I want to confirm - Anga Soul boosts Vinculum correct?
Because Bouncer can reach 90% or so crit, and Fighter has a skill that gives +15% damage while critting that only works when you have Fighter as your main class. Reaching that high of a crit rate is...
It isn't only on yourself, it's on everyone. And it's not 30 seconds only, it's 30 seconds per tick, which totals out to over 2 minutes if you get all the ticks in.
The advantage of going Techer...
Are you using double tap directional keys for dashing or the x button?
Try the x button if you aren't.
Well, I can at least show you that without having my laptop overheat.
http://i.imgur.com/JFy759A.jpg
You're going to have to swap your subpalette binds though since they're on 1-10 by default,...
I prefer having 3 of the same because I don't really have to worry about which step of the combo it's on. Generally there won't be more than 6 PAs you need (if even that many), so as long as you bind...
That, I'm not sure, since every line in my palette is 3 of the same PA so I can't tell. <_<;; I can't hop on and check right now, sorry.
Bloody Sarabande is also situationally good in boss rooms but not for damage (not that it does bad damage) - it has auto guard frames so if you're not feeling particularly safe, it's a lot safer to...
Bloody Sarabande is more of an AoE mobbing tool. Stick to spamming 16 Symphonic since that offers higher single target damage with TDs. Or Deadly Archer/Backhand Smash with Double sabers/Fists...
You're supposed to time the shift press to cancel the backwards launch but not the second part of the damage, if that makes sense. In other words, you'll launch backwards, but only slightly depending...
it depends on the weapon you're using at the moment. daggers won't be dashing as much as knuckles or TD's because they can block things so they don't always need to evade.
you're supposed to use...
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