Not only, we have popped by other ships, just not often and not to the same extent that we did on ship 2.
I do believe we did some light NPC moving and player moving on ship 10 as well.
Type: Posts; User: SZiadaN
Not only, we have popped by other ships, just not often and not to the same extent that we did on ship 2.
I do believe we did some light NPC moving and player moving on ship 10 as well.
Sorry, but the proxy will not work on a PS4 because PSO2 uses RSA + RC4 encryption for their packets.
To be able to connect to the proxy you have to also replace the "publickey" stored in the...
Sorry for the late reply to this, I rarely check pso-world.
No, we will not put this up again.
Reason being, it's not worth it.
We didn't mind having it up as long as we didn't have to...
There's a lot of things that should be confirmed by the server but can still be done.
Either way, as I mentioned, I hadn't even thought about it. So I haven't looked at it either.
Also, you're...
Cheaters are still very much around, just less obvious.
Me and Zapero (Lobby Bot), being overly obvious in the lobby, are not though since we've got other things to do. Though the trainer project...
Bumped is most likely just trying to ping the server and if they get a respsons then they show it as online.
The servers are responding to pings, but they aren't online for you to play on.
No, the only ones we count are the ones that are in the blocks shown on the website.
So, if someone is in My Room or Team Room, the will not be included.
That might be even better.
Things that aren't scheduled are already pulled and shown on the website, at least I believe they are.
I'm still working on making the notices a bit better though.
Yeah, was thinking of that as well.
Found this thing:
https://calendar.google.com/calendar/[email protected]
If that calendar is kept updated then I may just pull from that.
I may add google translated messages, but can't really do more than that unless someone wants to sit there manually translating them or something :)
The SEGA message part is far from complete...
I've updated the website again.
Added:
Translation for all block names.
Messages from SEGA.
Lowered the polling rate for block lists to 30 seconds instead of 60 seconds.
If you find a block...
I'm sure that's one of the big reasons to why they aren't pouring any energy into it.
It's just not worth it anymore for them, as they wont be making any money from it.
Looking at JP, they peak...
Just for the heck of it, I've added Taiwan to the page now as well.
Their online count is just depressing though, not that I were expected a lot from them anyway but still.
EDIT:
And SEA + TH...
Yes, noticed that as well.
I ended up adding a minor script on my own side to see the highest value it goes to, so far it was up at 199 at one point. So I'm currently assuming its 200 :)
The page...
Because it's maintance I got the idea of adding a "notice" on the page for when the servers come up.
Obviously, I haven't gotten a chance to check yet so that the backend is able to resume...
Been fixing a bit on the page, but on the "test version" of it.
http://stuff.kakia.org:3000/
Has some more data and bars, and generally a bit prettier :)
Feedback is welcome.
Yes, we are planning on adding more data to it.
As I said before, this was just a proof of concept that me and Zapero threw together in like 2-3 hours.
I decided to extract more useful data...
Well, this whole thing was mainly thrown together as a PoC, we'll look into whether or not we can add more of the game stuff to it.
Also, we are currently not storing the numbers, we are...
The way this works right now, we sadly can't retreive that kind of information, sorry.
PS: The refresh rate on the block lists is currently set at 1 minute.
Yeah, roughly 5 hours ago there were around 60k players online (on all of the JP ships combined that is). With Ship 4 being the most populated ship.
It's the shared ship
So, unlike a lot of our other projects, this project is one that all of you could actually appreciate.
Here's a small HTML page that just displays the player count for PSO2 JP.
For all of those...
HardLight, to check the version, how about reading the file "gameversion.ver"?
Located in the pso2_bin folder, if the person has updated then the content in that file will tell you which exe version...
If you mean the time when they disabled the partner NPCs as well, then that was because of us.
We were doing 2 things at that time, mass PM and spawning black midgets (among other things) in...
I sincerely hope he lied to you...
Or that he wasn't just "clicking player shop too often" but perhaps spamming the packet for it...
Either way, the whole visiphone seem to be really badly...
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