And it's only 100 TATK for 30s for 10 SP! For 10SP!!!
Ice tree sucks even more.
Type: Posts; User: SPOnion
And it's only 100 TATK for 30s for 10 SP! For 10SP!!!
Ice tree sucks even more.
No one mentioned the 635 partisan yet?
If it is true that the new area has better 10* drops...I can finally stop doing AQ all time every time! 12 ppl MPA once again.
And it seems the missing 578...
http://pso2.swiki.jp/index.php?%E3%83%A9%E3%83%A0%E3%83%80%E3%83%AC%E3%82%AC%E3%83%AA%E3%82%A2
Or can we expect at least decent ones in the future?
It is probably because Sabarta only has 3 hits currently while the Power indicated is for 4 hits (while Rabarta actually hits 4 times while the Power is for 3 hits).
Also sharing the same bug...
The charge time of Ragrants is 1s instead of the normal 1.2s (for the light techniques). My only complaint is the range is actually shorter than the visual effect so sometimes it is possible to miss...
I think I read it somewhere some time ago and made some comments.
Is this one the right link?
http://www.pso-world.com/forums/showthread.php?t=204874&page=3
Remind me currently which boss just randomly throws out everything without a predictable manner and how many are there.
I'm not even arguing some close range classes don't need an...
I hope you do realize there is a level gap and equipment gap.
Like this?
http://www.nicovideo.jp/watch/sm20006345
Oh, as if you are the only one who has experience of "hundreds upon hundreds of hours in both melee AND force".
But that's it, I see you point with your attitude. Have fun!
It's not even OE, is Wirelance.
Also regarding travellng to one side of DF when fighting the 2nd phase, at least that's what people I saw doing, be it FO or not FO and it helps to buff/heal/res and...
Well, HU/FI can outmatch even FO/FI, at least that's what I know of. On a WBed DF arm, the former can do a 70k to 90k with WL while the damage from later, even with the best gears, is around 60k...
It is not a game in which both close and ranged class are hit automatically like training dummies. I would be happy too if suddenly SEGA pumps the defense of every close range armor (or ranged class...
You forget to mention the best units for close range also have higher S and R def than the best range units. That's what I'm saying. If currently the best S def dependent units only provide the...
The difference a weapon provides between a +4 and +10, along with the affixies on the weapon and units, can make some differences. Along with the multiplier of the tree the damage difference can be...
The point is that even when Vardha set provides better S defense and while GU has a better dodge action, it is still considered less powerful. Making Vardha set providing better R def instead of S...
I don't know, I've escorted people with only 5* or lower weapons running VH TAs and ended up almost TPK , 6* with AQs that I have to res them every one out of five times they OE, played with players...
First currently TE is comparatively weak, I'm not arguing that. And indeed even if one tries some build with TE will have 15 minuet to finish the race instead of 10. But how much of that is...
Like I said, be it garbage PA or class of weapon or garbage animation, the problem lies less in the unit but the DPS part. Units might reduce the DPS a bit in favor of higher protection but not doing...
First, you do get higher protection if you invest in s defense in exchange for lower atk, which I think is reasonable.
Second, how can this "rifleman" work "effectively" as a ranger without...
I guess that's where our opinions differ. My AQ experience involves a lot death and res due to spamming without consideration (OE, Zondeel with a rod, you name it), a lot of "2 hits and one teammate...
Your discussion is making things( units choice easier) for female newman FO/TEs or TE/FOs, that does not include TE/FO for other races/gender, or other combinations such as TE/FIs, and I'm not even...
Because my experience does not even indoctrinate that there should be only female newman FO/TE or even TE/FO out there so there will be no bias against other races when it comes to discussion because...
That does not make close range units innately bad. What makes it bad for TE/FO (NOT TE/FI or even TE/HU) is that it's two classes with different defense emphasis and that even if you get higher...
It's (236-201)*3=105 S defense, (189-154)*3=105 R defense, and (141-154)*3= -39 T defense for the 169 sets. Also if you instead put 100 S defense into the mag, it is almost impossible to wield the...
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