I'd almost agree except that there are classes and weapon combinations that greatly suffer from NOT having any strong counter mechanic, especially in the current UH quest environment.
They usually...
Type: Posts; User: AnikaSteinberg
I'd almost agree except that there are classes and weapon combinations that greatly suffer from NOT having any strong counter mechanic, especially in the current UH quest environment.
They usually...
The way players always throw the argument "but what about Techer" as the prime example of the "bad design" of various expert requirements is actually quite disturbing tbh.
No short tech bonuses/penalties for Namegid it seems.
Though at least you can charge its super long 5-sec blast while zipping away with sprint tech charge.
Fiddling around with Te/Ph, the experience so far has been… refreshing.
Capability and performance wise, Te/Ph doesn’t seem to stand out too much from the rest of the caster type Te builds. This...
Techer not on par with other classes is something I can understand. But if Sega really wants to keep the class(es) alive, they'd have to make some sort of gimmick to make it attractive to new...
as a dedicated Te who understands best just how hopelessly dependent Techers are on Lavis just to catch up to the current meta, I would like to strongly disagree.
Then again, it's raining...
Ares NT was specifically announced not to be S4-able?
I kinda saw in the trailer that it was swappable using gold materials a'la Atra, so I thought it might just be S4-able.
(though probably not...
The consistency of this interviewers' persistence on asking about Wand stuff through the years is frankly amazing.
Yes, I would have to double agree on the immense, immense value of Lavis attack speed boost, ironically because.... you can actually defend with it more.
Basically, with a faster attack speed,...
This. This I believe is the real buff to Te for this update.
That being said, charged Heavy Hammer is also pretty convenient on its own. I am thoroughly surprised that there is actually quite a...
Also, I want to add that Heavy Hammer doesn't just proc Lavis' 3rd wave attack, it also multiplies it.
Here are my tests with Heavy Hammer:
Direct 2nd level charge damage:...
Fury JA combo I believe accounts for at least 5% on the first JA (at level 5) and 10% (or instant 10% if level 10) subsequently on tech damage.
imo, there is still adequate merit in using compound...
Live broadcast today just confirmed that Heavy Hammer will be S-atk based
Not sure if you want to hold your hopes up significantly for the wand PA.
Based from the mechanics shown in the trailer, its hold/charge version would at best most likely function as a kazan...
Can confirm. Been lurking some of the JP Techer message boards for quite some time, and as a Te/Fi main, I'm actually baffled whenever they're so surprised that other Techer builds even exist.
I've seen quite a lot of players around PSO2 discussion boards that complained about certain classes (specifically Bouncer and Ranger) being regarded by Sega devs as "support" last livestream.
...
Tested Party Assist a while back, and it doesn't seem to work on transformed and/or ride modes such as Dark Blast, Laconium Sword, AIS, etc.
After getting the hang of using Shifta/Deband now like...
Hello there, would anyone co-confirm that the High Level Class bonus also works even when learned for subclass?
(It doesn't say the "main-class only" restriction, but it does specify the class that...
To add to the Te buff thing being able to buff airborne players, the Te himself/herself also has the option to just use uncharged, 1.5-min (2.5 min to main/sub Fighters) buff bursts in the air when...
Actually I made a cheap-o Atra S-affix before way back during the first month of Dragon EQ for my Te/Hu using:
S1: crit +15%
S2: crit +12%
S3: crit dmg +4%
S4: wand aspd boost
Add a crit...
Ah yes, very easy, to the point that I literally whacked away at the clock for the entire run with my dark element wand + wand gear element skill learned, and ramegid type-0 always on, without even...
I would support the same opinion, but then Vegas maps are pretty much ghost towns, not much runners even with campaign boosts so probably no point in putting them on Vegas maps anyway
Using a regular Xbox 360/Xbox One controller
Almost default controls, except the weapon pallette which is mapped to D-pad, Start and Select buttons via X-Padder for on-the-fly switching
I also...
Confirming this bit of news here, I was also watching the stream live yesterday, and they did mention a "Laconium sword-like" PA that they would like to implement as wand PA. It was kind of delivered...
hmm, would Strategeo series feature all weapon types, or just select ones like Tactio?
Would've been (finally) interesting to tweak S-affixes on a 13* with that kind of potential.
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