I'd rather just a bit so that their damage is acceptable. It doesn't need to be on par with all other classes, but still pretty alright. I'd also accept that, on top of increasing their baseline...
Type: Posts; User: Triple_S
I'd rather just a bit so that their damage is acceptable. It doesn't need to be on par with all other classes, but still pretty alright. I'd also accept that, on top of increasing their baseline...
While I like the idea, it's difficult to pull off correctly. They'd need to be significant enough that you'd want to maintain the boost and it'd feel good to have it, but the boosts can't be too...
How about a skill that, upon activation, basically channels photons into the wand to turn it into a big morning star, hammer, axe, or something like that. Maybe it caps your max health like PP...
Max the ring out. It's pretty alright actually, especially since you should be throwing blades as melee filler to begin with.
Honestly the majority of the thread has been blunt but not "elitist" or rude. Your post is pretty much the worst thing in the thread, by a large margin.
...well, not including Squal's weird...
Having hitstop is very important to good weapon feel. A bit heavy weapon needs that feeling of impact, otherwise its just bleh.
That being said, something should be done about how vulnerable...
I was gonna suggest this, actually. A lot of your guides are quite helpful, and I've referenced them (or outright linked then) while helping some friends get into the game. Having an easy way to...
Well I mean you got the first one from White Day EQ so there's another way.
Whether or not that's reasonable, however, is a different story!
Te/Bo is decent to have as a friend partner.
S'bout it really!
Wonder how they could help Bo out without making dual blades too stupid. JB Bo and Bo sub need help.
Well god damn
PSO2 when the buff hits:
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http://www.youtube.com/watch?v=glTnjGmjTcQ[/spoiler-box]
I actually really like the idea of Emergency Codes. I like the idea of a boss just fucking showing up to kick my shit in while running Forest Exploration.
The problem is that it just doesn't mean...
God I'd love to hear some good mixes of those in PSO2. PSO2's atmospheric music has always been a bit weak IMO compared to PSO1, but a lot of the special/boss-specific songs have been great. Ooze and...
This is why I need money. Great work.
Check the GBATemp thread linked in the OP. There is definitely progress~!
Ah, DFO/DnF. Your balancing is always great except for some really bad stand-out issues. Male Brawler still being cripple tier in Korea comes to mind.
I believe using weapon camo fixes this issue. If you're going for efficiency, go all out and sacrifice having unique and cool swords for the almighty Apoptosis camo. Or the astrological camo (it's...
Sword needs to hit way the fuck harder. It should not be outclassed in normal attack damage (barring wand smack combined with wand gear explosions, but including wand smacks alone), nor in melee PA...
Since the last update.
Mouse and Keyboard is better, especially for non-melee classes. That being said, melee classes do feel better to play IMO with a gamepad... not sure why.
What a waste. Could have been something befitting the T-ATK, like a percent bonus to tech damage while in Showtime, or to techs done during Chain Finish.
See, the sad thing is, this is part of why Sword hits feel so heavy and satisfying. This big fucking weapon brings the world to a stop when you hit things with it. It's great.
But it doesn't hit...
With the recent PA fix, I don't believe it's necessary anymore.
It's something that allows tech usage with a Sword out as Hunter. Not something I'd use personally because the tech damage wouldn't be amazing, but I know a lot of people who would love the ability...
I agree with this. Been wanting that for a while now.
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