PSOBB combat packets demonstration. This is a video that ends an era. Thank you all.
https://www.youtube.com/watch?v=Q3QHVuY5wXU
Type: Posts; User: Glader
PSOBB combat packets demonstration. This is a video that ends an era. Thank you all.
https://www.youtube.com/watch?v=Q3QHVuY5wXU
Here is a REALLY cool video showing A LOT of features. Most importantly, a new video showcasing work on Technique/Spell Casting packets!
https://www.youtube.com/watch?v=EHRnIn8951I
Here is another belated update video about doors and buttons:
https://www.youtube.com/watch?v=vY7grABbJCI
I have to slowly trickle out the content though, like I'm Blizzard Entertainment in 2018!
Looks like I forgot to keep this thread updated. I guess I'll post alittle bit each week until it's caught up.
Here is a video about BOXES:
https://www.youtube.com/watch?v=vwWQLEDBX6M
New update video, we went to Ragol!
https://www.youtube.com/watch?v=PwLFHMAMnwk
Series playlist: https://www.youtube.com/playlist?list=PLkE4oWqa4Ty0NC7BT204ONzXNF0FlH_7x
Hi guys! Abit of an update, you can check the first post but I'll also quote it here. The tl;dr is that the project pivoted to a PSOBB custom client.
It is alive. I'll spare from the monotony of talking about internal invisible stuff that has been built. Visible progress takes awhile. Lots of interesting internal things have been implemented or...
Hey guys, I updated the front page with some information about the project. Including a public Trello I created tonight: https://trello.com/b/PCcyUU6l/pso-remake-main for people to follow along with...
State of the Project March 2016 video update: https://www.youtube.com/watch?v=STenkKA090g
Read the first post of this thread for some information about the video and previous happenings.
...
Hi guys, I've been working on Testity which is a custom build process for games projects in .Net. It currently uses code generation techniques to allow for the creation of unit testing and dependency...
Kion's goal is to have all that available in a public repo as soon as he fixes some issues that he has with maps I think.
Also, what sorta animations were you looking to work on/do?
You should be fine. A GTX 970 is vastly superior to my video card. The only issue is there is stuttering, even though the frame rate is above 60, and I don't know why. The stuttering isn't poor...
Made a Windows build of the Forest 01 design. If you don't have a semi-beefy computer I'd not recommend downloading it. No in-game quality settings to adjust, sorry. I'm busy working on Testity and...
Made a video of the Forest 01 level design: https://www.youtube.com/watch?v=iV6skAtkGrQ
It's mostly done. I'm a programmer so I feel I've taken it as far as I can for now. We're looking for 3D...
It has been shaping up slow but steady. We released the shoddily made promo as well as an analytic build for a Caves 01 level design which can be found in a thread linked on the first post of this...
Thanks, I'm really glad you liked it ^,^! The goal was to provide a higher quality level than Forest was while also having better performance. Yes I really liked the water dripping from the ceiling...
I'm about to head to bed but I'll investigate when I wake up. This rar was generated on a windows VM. This is using RAR compression which is proprietary to WinRAR. If required I can upload a zip.
...
Just posted the Caves 1 level design analytic build promised for July 24th. More information about it, and why it was late, in this thread...
Even just a remake of Phantasy Star Online is ambitious. I think all those added feature sets would push it over the top. If you're willing to work on it for years you could potentially achieve it....
Thank you for the kind words. The character does seem out of place. It is going to be replaced around the 30th assuming Sega stays on schedule. We're hoping in future builds he won't look out of...
Figured I'd post a teaser that was hidden in an IndieDB post that nobody probably read.
Since the promo's release I've recreated 6 of the 7 rooms from Caves 1 and will work on Hallways today. One...
Hi guys, Glader here.
Awhile back I made a post about a project that I was about to start. Well, another developer on the team convinced me we should go off on a tangent and produce a...
I'm glad it was able to capture the original's spirit =)
We used what we needed and changed what we could. The terrain itself is based on the original. The way we were able to convert Forest 1's...
Just a quick update on the first post. Myself and others have been working diligently on a promotional demo that we'll be releasing very soon.
We hope this will generate some interest for the...
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