That's true. Another thing I considered is that, just like how the potency shown on multi hit techs doesn't always account for landing all of the hits (or accounts for landing more hits than you...
Type: Posts; User: Kondibon
That's true. Another thing I considered is that, just like how the potency shown on multi hit techs doesn't always account for landing all of the hits (or accounts for landing more hits than you...
The rod hit from casting builds markers too, so that might be contributing to some of the inconsistancy.
I can't find the exact number to compare it to the PAs on any of the weapons, but every Tech increases the marker the same amount per cast, divided by the number of possible hits. Multi-rabarta...
Different attacks charge gear at different rates, on top of that, there's a stacking decay on gear gain each time you hit with the same attack, just like Hero. Each damage frame for an AoE attack...
That seems to be exactly what it's for. I don't even use the talis PA that often, and when I do the tech I use it with doesn't even benefit from the short charge (Gigrants-0). :wacko: If you could...
The gear gain decay builds up per hit. AoE Attacks count single hitboxes against multiple enemies as one hit, so hitting mobs with AoEs is the fastest way to build gear on Ph, since they don't get a...
Thanks.
Does anyone have the marker gain chart for Techs?
Also, I was messing around and I think, unlike hero techs don't count as all the same attack for the gear gain decay. It's not a huge deal since...
Different PAs build different amounts. That doesn't really change the fact that the damage you get out of LoT doesn't make up for how much longer it takes to build proportionally (4x longer for only...
All of PDs attacks have huge wind-ups and clear tells, you have plenty of time to react and prepare for them even if you're right in front of it, it's not like the timing changes between attacks, and...
Eh, I'll take it, I messed around with it more, and I can see how it works now.
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You answered the question yourself. Learn the attacks and dodge them like any other class.
But if you're building marks faster then you're using them more often, do you have numbers or something I can look at, particularly in relation to the marker generation values? I've been confused...
Strafe is at its WORST in AoE situations. It only hits a limited number of targets, and a single bit on an enemy isn't going to do much. I don't know how you can talk about PAs with bad DPS then say...
Is the DPS really so bad that they aren't even worth it for marker generation?
Dex would be better hands down, it's just free stats. The old days of "dex mags are useless" was over way back when...
Executing it like what? It makes you go in the opposite direction you hold, and he's just following it up with quick cut. It's not a high dps combo or anything, it's just really safe. And yes, it has...
Wait, THAT'S the order it's calculated in? This explains a lot.
I know it affects base stats, but decreasing their stats would directly decrease their damage by the same percent, unless their attacks have flat amounts added to them or something. If we take player...
Enemies don't have seperate base and weapon stats as far as I know, so it should effectively be the same thing in this case.
It's barely noticeable against a single target, I'm talking about in mobbing situations where you can hit large groups of enemies with a single attack. You get a massive chunk of gear the first time...
Spread needle's AoE is separate from normal attacks, so in an AoE situation the PAs would still be stronger, unless you're fighting weak mobs. The spread shot is mainly good for the insane pp...
I'm pretty sure it does, based on my experience of changing weapons or using a PA I wasn't and immediately getting tons of gear for a couple of hit before it falls off.
3 is optimal in terms of number of hits to damage increased, but the skill as a whole is kinda meh because even if it was worth maxing, the things you'd want to use it on all have the damage cap,...
It's a DPS increase for techs that have base charge times of 0.75s or more, and a loss for faster ones. It also doesn't affect gigrants0, so I assume it doesn't do anything to other techs that charge...
To be fair, I made the same mistake. Though it was more because I thought it was reducing the gain by 25% not TO 25%. That's a pretty big difference.
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