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Type: Posts; User: Zorafim

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    Yeah it's tied to movement speed. I wrote a...

    Yeah it's tied to movement speed. I wrote a chunk of code for it to make sense. I want the game to be zoomed in when walking and enjoying the scenery and stuff, and once you start dashing and doing...
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    I'm hardly making progress with this, but at...

    I'm hardly making progress with this, but at least I can show this off.


    Woopsies
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    Well, this is an issue. I spent a lot of time...

    Well, this is an issue. I spent a lot of time trying to implement a wall run system, and got it working great. The issue is that I got it running (ha!) on solid blocks. But the game will be using...
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    I tend to prefer working on one thing at a time. ...

    I tend to prefer working on one thing at a time. I like having one game to work on for a long time instead of lots of small games. When I learn songs, it's one at a time.
    So to have all these...
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    Nah, I'm only doing the art out of necessity. ...

    Nah, I'm only doing the art out of necessity. But there is one big advantage to doing it.
    If I were to get an artist, I wouldn't be able to put my own flavor into the character. It would be that...
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    I think I have the data structure behind the...

    I think I have the data structure behind the dialogue all figured out. I'm going to have one object in each room with something to say. I just want her to have something to say to the player each...
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    [spoiler-box]https://i.imgur.com/dkc0T3c.png[/spoi...

    [spoiler-box]https://i.imgur.com/dkc0T3c.png[/spoiler-box]

    Dialogue!
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    One problem I'm having is that my wall running...

    One problem I'm having is that my wall running animation is my normal dash animation tilted upward. Because I'm doing the rotation in code, that messes up a whole bunch of other code. So that's one...
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    Oh I'm getting good at recycling

    Oh I'm getting good at recycling
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    Alright, I just figured out how to make and draw...

    Alright, I just figured out how to make and draw rooms and levels! I think I can start designing the tutorial area now.

    Which has some mapping involved. I want the tutorial to take place in...
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    I've been lazy. That's been bad. But I finally...

    I've been lazy. That's been bad. But I finally got around to my dash attack.

    https://i.imgur.com/awflqrr.gif

    It's my first attempt, so... I think, the arm isn't winding up enough? I could...
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    I'm honestly using it as a blog as much as I'm...

    I'm honestly using it as a blog as much as I'm using it as a way to ask for help. Being able to share something with people I like and who are interested in it is great too.
    I wish I had something...
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    I didn't feel like doing any more art today, so I...

    I didn't feel like doing any more art today, so I did some more work on wall running. I got it to a spot where I think it feels good. Doing so required I changed a couple of things though.

    I...
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    https://i.imgur.com/Hl81kx9.gif I added some...

    https://i.imgur.com/Hl81kx9.gif

    I added some flow to the hair, and added some frames to the slash. It ends with motion blur, since you'll be falling at that point. Ending with a normal blade...
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    I worked on this animation for a bit. I...

    I worked on this animation for a bit. I basically copy and pasted things to get it working, so it's probably not great. Just wanted to hear some thoughts before I worked on it some more. I'll...
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    Well, I guess I meant necessary programming work....

    Well, I guess I meant necessary programming work. I still want a more action oriented game with lighter RPG elements.

    So I'm finding during land animations that the fins kinda get in the way. I...
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    I still have a lot of animations to work on. ...

    I still have a lot of animations to work on. Jump attack, dash attack, swim attack, swim dash attack, dodge, swim dash, counter, and counter attack.

    My next immediate goal is the dodge. I'm...
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    Just logging my thoughts for the day. I worked...

    Just logging my thoughts for the day.

    I worked on some more programming today. I had a bug with detecting whether I was standing or falling. Basically, I started falling infinitely if I stopped...
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    Yeah, I need a second pair of eyes like that. I...

    Yeah, I need a second pair of eyes like that. I appreciate it. If there's anything small or weird like that you notice, please point it out.
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    Nope. That's me messing up the pixels. I...

    Nope. That's me messing up the pixels. I spotted and fixed it after I posted, but, updating it would mean creating a new gif, and uploading it, and it's such a hassle.
    I suppose it's worth it. I...
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    And...done? https://i.imgur.com/WRUfE9j.gif...

    And...done?
    https://i.imgur.com/WRUfE9j.gif
    https://i.imgur.com/pBhqd6K.gif
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    Hair! https://i.imgur.com/LA552Uy.gif...

    Hair!
    https://i.imgur.com/LA552Uy.gif
    https://i.imgur.com/FMwRXHj.gif
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    I added the extra frame, keeping the hand behind...

    I added the extra frame, keeping the hand behind for one frame for a little delay. It looks more animated now.

    From stand:
    https://i.imgur.com/5KzCpKI.gif

    Combo:...
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    Hm, so maybe I'll be unrealistic then and have it...

    Hm, so maybe I'll be unrealistic then and have it follow the head, and show movement. Then just edit if it looks off. Though, my falling hair still looks pretty bad, so maybe I should be a bit...
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    I need a lesson in hair movement. Here's the...

    I need a lesson in hair movement. Here's the combo here:
    ...
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