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Type: Posts; User: Shinureal

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  1. Replies
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    Zora, your solution is to use invisible block for...

    Zora, your solution is to use invisible block for the player to collide and interact with. It's common practice on 2D platformers. First give them a global variable for visibility so you can see them...
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    You can create: - 1 spike. - 1 set of windows....

    You can create:
    - 1 spike.
    - 1 set of windows.
    - 1 tile of a pillar.

    Then play around with these 3 (or more) assets to create your castle.
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    As Q said, it'll be kinda hard without a tablet...

    As Q said, it'll be kinda hard without a tablet the paint such a thing. But how about creating assets, like small tiles? And then assemble them to create a whole structure?
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    Like the sprite sheet I sent you about that...

    Like the sprite sheet I sent you about that jumping dude, the middle animation is for when he is in the air and about to go down. It creates a good transition from going up and then going down.

    ...
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    For the jumping animation, it should be composed...

    For the jumping animation, it should be composed of 3 main parts: start, middle and finish. It'll look good if you can make her fins wave on the start and the finish.
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    Cool! a thread for your game so I can follow the...

    Cool! a thread for your game so I can follow the progress. Good luck!!
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