If the plugin is in the folder when the game launches up, it shouldn't matter if Tweaker sees it or not (it might not just because it isn't supported by the tweaker anymore).
Type: Posts; User: Variant
If the plugin is in the folder when the game launches up, it shouldn't matter if Tweaker sees it or not (it might not just because it isn't supported by the tweaker anymore).
Yeah. That was a bug in an older version, try: http://vxyz.me/files/Plugins/PSO2DamageDump/PSO2DamageDump.dll
They were doing the same thing with Overparse, and once the exe started to dynamically change the MD5, they countered with an announcement about blocking the parser :^).
Looks like they're just doing MD5 scans. I'm not about to play cat and mouse with them, but at the least I've updated the plugin on AIDA's server to test the theory. If you redownload the one on the...
NP1015s are an issue solved by pso2h, make sure that stuff is up-to-date and setup correctly (pso2h in your pso2_bin folder, and at least PSO2DamageDump.dll in your pso2_bin/Plugins/ folder).
Latest update should've handled it.
I can download it, though chrome doesn't like downloading DLL files and asks me if I really want to.
Here's a dropbox link: https://www.dropbox.com/s/edgpjvqklv0shf2/PSO2DamageDump.dll?dl=0
Updated the damage dump plugin, feel free to update it through here: http://vxyz.me/files/Plugins/PSO2DamageDump/PSO2DamageDump.dll or through Tweaker.
Should fix the 'turret damage being assigned...
Nah, I was just wondering if there might've been desyncing, or some data wasn't being parsed. TyroneSama also confirmed that the damage is consistent among different people, so I guess I can lay that...
It's been bugging me for some time now, but could someone test the consistency of results with 2 people running OverParse while:
1. In the same party and close to each other
2. In the same party...
Dunno.
I would've figured Norton would think pso2h is more sketch than PSO2DamageDump. pso2h is the one actually getting the data from the PSO2 client and PSO2DamageDump just processes it. Maybe...
It's also worth noting that for post-analysis (JA %, HPS, etc...) you might be better off just taking advantage of ACT's wealth of features. No point reinventing the wheel there.
For uh, boss HP...
Yeah, if you use the batch + ddraw method to load pso2h with the damage dumper DLL in the plugins folder.
You could actually also use the ReShade stuff to load the plugins too.
Should work in ACT now too, I fixed it in the damage dumper to map pets to owners.
Suggestion, if you can identify all the pet abilities and AIS/Turret attack IDs, you might want to have an option to split them up (e.g. YOU|PetDogA or YOU|AIS, etc...).
I think what I'm going to...
The way I see it... you use the damage calculator (http://4rt.info/psod/) to figure out theoretical DPS, then you use the parser to see if you can actually pull it off and find out where you're...
On a side note, I updated the damage dumper plugin just now to treat summoner pet actions as the player themselves. This means that all pet actions are attributed to the player (which you could...
Gear levels actually affect a lot of animation IDs, so if you're mapping them you'll have to keep that in mind.
If you look at https://github.com/VariantXYZ/PSO2ACT/blob/master/PSO2ACT/skills.csv...
The damage dump plugin update recently makes it so the active player shows up as "YOU", it's to better handle the ally/enemy situation in ACT.
I don't want to derail the thread too much, but I thought the item cache was kept the same unless you disabled and re-enabled the item patch?
By the way, if I'm understanding how the AMT works, if...
The skill names are actually just all from here: https://github.com/VariantXYZ/PSO2ACT/blob/master/PSO2ACT/skills.csv
They're independent of the patch, but you'll need to have the damage dumper...
I could do it, it's just a matter of spitting that data out without breaking backwards compatibility with old logs :/
Also, work.
You should totally just make intelligent guesses ^_~
Pretty much.
No one can say for sure. You're still using the same plugins provided by the Tweaker.
I can guess that you'd probably be fine if you aren't making an ass of yourself and getting reported.
Hopefully the ACT performance issues should be handled now, but I think this app should suffice for anyone who just wants some real-time data with a nice overlay.
You shouldn't need to do...
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