Neither bullseye nor this potential affect whether max thorns is good or not, max thorns will always be a DPS loss. It does make thorns 3 more valuable though, but I'm not sure by how much.
Type: Posts; User: megaphone
Neither bullseye nor this potential affect whether max thorns is good or not, max thorns will always be a DPS loss. It does make thorns 3 more valuable though, but I'm not sure by how much.
Did you measure that somehow, or are you just making up numbers?
Did you measure that somehow, or are you just guessing? Because numerically phantom's bonuses for techs are way higher than force's before even considering tech short charge
How would they even base them around phantom? It's not like the class does anything particularly special
That makes sense, thanks. And how do I unlock featured quests? Google's telling me I have to do the first few quests in episode 4 and tokyo exploration, but I've done those and I still don't have...
I just made a new character, but the weekly arks mission rewards only total 440k meseta rather than 2mil+. Do I have to get the character to a certain level before I get the real amounts?
If you're using all weapons (though I don't know why you'd want to) you should take bullseye and max zero range mark boost. Phantom time jellen plus is unnecessary with three points in attack jellen,...
This is what I'd go with. Move long range mark boost to zero range mark boost if you're using katana (maybe katana needs both? take points from attack jellen or pp high up for it), and move bullseye...
I can't check right now because maintenance, but I'm pretty sure strafe isn't a DoT. And it doesn't matter either way, because even as DoTs shifted verbrechen and strafe are barely better than normal...
You're thinking of shifted verbrechen
Some bosses are good for strafe, some aren't. But even on the ones that are good most of your damage won't be going to weak points, so it's still better to use nachtangriff (both variants) or shifted...
Oh I don't think you can actually use it that fast, it's just to give some perspective on how much it contributes. Which is to say, not much.
Phantom actually doesn't really get anything from weapon switching. Braver and bouncer do it because they have cooldowns for both their weapons, and hero does it for building gear.
I added phantom time to my sim sheet out of curiosity, and it looks like it's a ~15% DPS increase while active. So if you use it once every minute (which is probably more often than you can actually...
Here are the numbers:
[SPOILER-BOX]https://i.imgur.com/E6N2Y91.png[/SPOILER-BOX]
I'm assuming based on Reliet's sheet (which is where I got the base numbers) that strafe's mark accumulation is...
Marker generation is only useful for damage, so yes. And someone can correct me if I'm wrong, but I don't think PAs have different gear generation values like they do for marks, it's probably based...
I know what the context was, I'm just pointing out that whether they build marks quickly or not is irrelevant since they're not worth using
You really don't want to use either strafe or shifted verbrechen. Strafe has great DPS on paper with more than one target, but you'll never reliably combo it in 32 frames, and shifted verbrechen has...
Here:
http://www.pso-world.com/forums/showthread.php?238180-Phantom-Class-Discussion&p=3462750&viewfull=1#post3462750
https://www.reddit.com/r/PSO2/comments/bjezt6/weekly_game_questions_and_help_thread/emads6w/
This is a reddit comment from Reilet saying percentage reductions in enemy attack stats reduce their...
What I mean is the 15% reduction is an enemy stat reduction rather than a flat reduction on received damage. Because of the way the damage formula works that makes it less than a 15% reduction in...
You decide that with ilbarta too though. The glyph is on the mob as a whole rather than on a specific part, but when it detonates the damage is dealt to wherever that last hit landed. It's also...
Lord of thorns was already barely a 1% gain in DPS, it isn't worth the points even without detonation affecting gear gain
I'd rather rising slash automatically did 1 slash then slam, personally; it's incredibly poor design to give an ability three variants but make two of those variants straight up worse than your...
Feeding 12*s with emper embrace fodder then feeding the 12*s to your 13* will run you maybe 5 mil for +35, which is less than 1 week's worth of arks missions on all the free character slots, and...
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