Most of Fo's damage is multi-hit, and the advertised damage per technique is split. Ilgrants for example, hits super hard per cast, but the numbers you see on screen are the damage divided by 12...
Type: Posts; User: Aexorcet
Most of Fo's damage is multi-hit, and the advertised damage per technique is split. Ilgrants for example, hits super hard per cast, but the numbers you see on screen are the damage divided by 12...
Oh I misunderstood, I haven't been following the game as closely lately. I didn't even know this weapon was added. The damage might be less, but if the damage reduction keeps you alive that makes up...
I'm not sure, the only way to find out is probably to get hit by it and see how much damage it gives you. 4 hits is a lot against Dragon. Trying to get more than 2 for most attacks isn't really...
Barta is pretty good, it will hit leg weakpoints even if it doesn't look like it can. Efficient is nearly PP cost free and deals more damage than Sabarta. Ice Fang is even more damage. I don't like...
You could try this:
...
As Zephyrion said, it's hard to use without upgrading. Tech Parry isn't that great until around level 10. After that it's very, very generous. You can also combine it with rod PP save to constantly...
The defense S2 will only bring that down to around 1200, so you're also going to need more HP.
OK, prioritize Astral Soul over Tech 6.
If your Austeres are already 5s and affixed I would...
It's not necessary no. A single affix by itself usually won't make a huge difference, even S abilities. If you need to give up Photon Reduction to stay alive that's perfectly fine. Although before...
EPD's damage multiplier is effectively 11.5% vs Atra's 10%, but having the -3 PP cost (which equates to 10-15% PP cost reduction for most techs) and all element enhancement built into the potential...
Austere is an upgrade of Invade, which are usually dirt cheap. However the upgrade requires certain stones (I can't remember exactly which right now). You can get at least some of the stones from the...
Oops, yeah I meant 800-900 HP.
Saiki PP craft is 0 HP, 55 PP, and 60 attack (I think)
Austere rear/arm is 190 HP, 30 PP, and 60 attack by itself. Add a 12* leg like Ray and you get 240 HP,...
Well if you're being one shot, then taking more damage doesn't actually matter. The list I gave was for a generic good (in my opinion) rod affix, not one for you in particular. There is a flat 2%...
Photon Reduction S2 is good, but I wouldn't say that it's absolutely mandatory. Early on I certainly preferred building for PP cost reduction, but if you're a Fo/Te you have the stationary boost to...
It is a little. Also if you're a new player, then going for 8 slots might be difficult. S abilities make going to 8 slots easier for Atra/Val itself, but you still need 8 slot fodder for the affix...
You can affix any S abilities to Atra, just keep in mind that every weapon will only have 1 SAF. So for example if you want Val rod SAF and Atra rod SAF you either need to:
1) +35 your Val before...
Flare is a flat 400 increase, no further gains from Shifta. My attack under Shifta goes from 3936 to 4336 and damage goes up exactly 10%.
Yes, although you may still want a talis. Eternal Psycho Drive is another rainbow rod that you can get with Conqueror Crests. If you decide to go through with grinding all 500 crests then you can get...
Since the Fornis potential can only cover 3 elements at the most, having another rod to cover the off elements could be useful since Fornis's potential won't be active for some enemies. Matching...
Has anyone else been thinking about cross element TAJA (Fo/Fi or ring) with Atra rod S4? Back when Deus was a thing I really wanted to try Ragrants/Gimigid, but I didn't have EPD surprisingly enough....
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3 points. It's not very expensive and going for less just makes it less effective.
I like rod shoot, and rod usage in general. It makes the PP regen in melee really high and it's great for maintaining PP through Ilbarta. I never got around to trying the ring. I didn't like the...
If you're having trouble with PPC you might want to go with 1000 or more. Maybe try looking at the damage you take from a fatal attack to get an idea of how much HP you need to survive.
As far as...
I have 1044 HP and 206 PP on my main character. My alt Fo's have between 850-950 HP and 150-175 PP. This is with the all class bonuses. I'd say to aim for at least 900 HP and 170 PP. Fo should be OK...
The PP abilities are pretty significant, but I don't think there is one best choice. You would be fine going with damage over the PP as long as you can keep your PP up with skills and attack regen.
...
The casting animation is only half a second. Recasting after a mirage doesn't take very long. It's definitely better than some PA's that take forever, or accidentally entering a PA on the ground as...
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