I prefer keep it as secondary weapon for quick PA/Tech spam.
Type: Posts; User: Velmoria
I prefer keep it as secondary weapon for quick PA/Tech spam.
Have lot of fun with it as RaEt, just need get used with Tech Arts since I been spoiled by RaHu's simplicity for too long.
Damage boost certainly higher than RaHu, 70% damage resist & Massive Stand...
It depends on personal preference. As for myself, I use Mate Lover(Rear), Non-weak Launcher(Arm) & Evasive Jump (Leg)
Left Ring : WB Ring & Launcher Mode Ring
Right ring : R-Critical ring & HP...
About S3 Skiled Strike it already been discussed before.
Basically as RaHu, base critical + Fury Critical + Critical Ring = 50%
So by glance it's comparison 50% for 4% crtical damage and 100% 2%...
- Red Petal Flash: active when dealing total 450k damage
1) If dealing 1000 damage 450 times regardless how long it takes, it actives, giving 3% damage boost & last 30 sec.
2) If dealing total 450k...
S2: Nature's Reduction 2 (add ability item): Reduces PP consumption by 14% when Red/Blue/White flash active.
While S2 & S3 Photon Reduction total would be 16.3%
at Ship 2: White Flash should...
My Atra rifle is using S1: Powering Intent, S2: Sturdy Recovery, S3: Skilled Strike & S4 Atra rifle (prefer call it Massive Stand).
but if I gonna make another 14* rifle for example Ceres Zara...
Wow, that's actually a great idea. I only have lv5 Quick Recovery and it already help me a lot to break free from Ice Freeze debuff.
I will keep that in mind when planning for Guard Stance Hu.
Yea, just reached lv30 and noticed that Megiverse only heal 120 HP while uncharged Resta is more effective.
Flash Guard path here with lv0 Automate & lv1 Iron Will, but I have 8x HP Recovery B Mag...
Using tanky Hu/Su and I'm fine keep getting slapped by Injury debuff as I can use uncharged [Anti] to "full heal" myself. Also I can use [Megiverse] + [Sonic Arrow] as last resort for healing regular...
Use Safoie-0 to get away from it.
Better run out of it's reach than if can't tell the grab timing.
14* Ceres Rifle is comparable as Atra Rifle. While having less R-atk (124~154), it has higher damage multiplier.
As for Immortal Beat potential, the barrier appear after 50th hit which giving 20%...
Cluster Bullet has fixed range, can't use too far & too close.
Most of the time you gonna use Divine Launcher-0. You can craft it yourself or ask someone that has high PA craft level for better...
Launch Trap & Poison trap without lv85 skill are good enough for me. It's not something to be relied on.
I just put them randomly as I rolling around and either let it detonate itself or remote...
Not sure which part of RPG need to be understand.
I just wanna shoot stuffs with guns with manual aim, and it's the first time of Phanstasy Star series implement jump (lol my reason from EP1)....
H-ero class complexity scaled based on how many weapon types being used & how often changing between them, which requires quite lot of practice if going use 3 of them all time. The usage of tech for...
Don't worry, my main class is Ra/Hu and I pretty much never touch H-ero class after class rebalance from last year (I think).
Did played H-ero class again few days ago for 2 quests.
Also, Hu/Su is...
it's fun to carry a big sword while flying around with Safoie-0 and chase those big birds.
Tried Te/Fi myself with Lavis, it does boost both strike & tech explosion damage with wave slash at 3rd normal attack combo.
Aside having nice Adrenaline skill for uncharged self-buff.
After...
Beware of flying coconuts.
Activate Expert matching and start the quest with "Multi Block Matching".
just that, there is no block that dedicated to "experts".
Too much hassle to use.
It may work against raid boss, but not great with launcher.
You can't change your character gender.
But you can make trap & reverse trap character.
yep, Val don't have S4, so cannot transfer it.
Can choose any S1 / S2 / S3 / S4 from both main and fodder.
Non-SSA affix stays at their own place.
If S2 from fodder move to 8s Atra that don't have S2, then Atra had to remove one of...
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