phanatical phantoms is fair as fuck, they completely did away with the boss spam stages aside from 2 and 4 which are actually way easier and don't snowball out of control if you aren't able to kill...
Type: Posts; User: KatsuraJun
phanatical phantoms is fair as fuck, they completely did away with the boss spam stages aside from 2 and 4 which are actually way easier and don't snowball out of control if you aren't able to kill...
while that's a solution as well, that's still not a quality intrinsic to EQs though. All EQs are are a system of randomly/pre-scheduled quests limited to certain times of the day rather than quests...
multishipping has nothing to do with the EQ system's design, even if you could do them anytime with a 1 day/week lockout for rewards multishipping would still work
the reason multishipping is...
I mean that's literally the same as it is now, so I don't know what point you're trying to make here. It's no more spammy now than it was before, which is the point I was making.
Ep3 is when...
Yes, people started comboing on fi and hu (which subclassed fi) once it was literally forced on them through what is one of the most efficient damage buff in the tree.
And even then I remember...
That's true in some cases, but there's absolutely cases where you could use the 2button combo palette, like boss DPS rotations.
Of course, nobody did that and just spammed the same thing...
People literally used to put 3 of the same PA on each line of their palette because spamming is all people did.
We went through months of people spamming shit like ilmegid, shunka, infintiy fire,...
It's not about balance, I just think that thematically speaking, the idea that Hero being a flashy class with flashy moves that relies on perfectly dodging to stay at peak power is thematically...
Besides demonia, the other best way to mitigate it is go full rappy shine and izanes on your units. Not like Hero needs much max pp anyway.
I don't dislike the punishing nature of losing hero...
How does one triple cart to nergi when he has no attacks? Every time I fight him he's just flailing helplessly on the ground.
I can see how some people would think boosted enemies are unfair when step dodging on the class with the most generous amount of iframes is considered "really hard core" and a "perfect run."
...
Seriously? Those things were cannon fodder, and I'd be embarrassed if I died to them, all I noticed was that they were slightly harder to kill. They weren't fair, they were a joke and just annoying....
The problem is the enemies don't do damage in the first place then all that shit is irrelevant. As it is, getting hit barely matters in any content. It's like if failing a mechanic could be healed...
actually forcing people to avoid damage instead of standing in megiverse or relying on automate for complete invincibility is a pretty good thing to add to the game. I legitimately want the current...
I almost exclusively used step to dodge in my Gracia run and there were 0 times where his attacks lined up so perfectly that it caught me in that less than a second of recovery between my first and...
That means you got hit in the first place from something else. don't get hit, or alternatively, get air reversal ring for knockbacks.
then time it better so you can charge parry it or cancel the...
Every single move you're talking about is telegraphed and none of them get used in such quick succession that dodging/blocking would be an issue during the split phase where only one or two heads are...
among the boosted quests we've had (Gracia/Elder/Loser/Ulti), none of them have so much shit you can't keep track except Anga if nobody pulls Anga away of the clusterfuck in the middle of the room....
Ah yeah, I was just renaming files. I'll take a look at those guides then, thanks for all the help.
Thanks, I found the files I were looking for. I have one more somewhat unrelated question though, (sorry!) I'm trying to convert a basewear mod into a mod just for a normal costume, it sort of works...
I figured those files had something to do with finding the right thing but I was too dumb to figure that out, thanks. Sorry if this is super obvious too, but where in the thread the base Texture...
Is there a more complete list of what corresponds to what ICE file than the google docs? All three of the ones I want to put together aren't listed.
Is there a way to combine a glove body paint with a stocking body paint into a single body paint, like some of the combined ones that already exist? I'm trying to have three on at once.
Personally I'd take Moving snipe since it got buffed significantly. PP save bullet is easy to maintain too so I like the free 20% PP cost reduction.
All you'd be losing is the generic R-atk up...
you do
the laser can be precharged while waiting for a phase to start though it can't actually kill a big spawn by itself like punisher so it's somewhat mediocre, no penalty on using it though...
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