I took a look at it yesterday to see if it'd be trivial.
His instructions here are straightforward and fine:...
Type: Posts; User: Variant
I took a look at it yesterday to see if it'd be trivial.
His instructions here are straightforward and fine:...
If the plugin is in the folder when the game launches up, it shouldn't matter if Tweaker sees it or not (it might not just because it isn't supported by the tweaker anymore).
I haven't looked at it much, but if you make AMT do signature searches for the start of necessary functions that'd solve the issue wouldn't it? Though I suppose you'd need something a bit more...
There's a uh... lot of ignorance in this post. For several months, a combination of constantly moving and changed files in several different archives caused constant delays. Tools had to be...
Added it to the first post, but I finally got around to open sourcing the damage dump plugin itself: https://github.com/VariantXYZ/PSO2DamageDump
YMMV, go nuts.
I haven't played in a while, but GG might still be scanning for Process Explorer, Cheat Engine, or Tweaker in your drives.
You can send me your npgm.erl and I can take a look at it (upload it...
Yeah. That was a bug in an older version, try: http://vxyz.me/files/Plugins/PSO2DamageDump/PSO2DamageDump.dll
They were doing the same thing with Overparse, and once the exe started to dynamically change the MD5, they countered with an announcement about blocking the parser :^).
Looks like they're just doing MD5 scans. I'm not about to play cat and mouse with them, but at the least I've updated the plugin on AIDA's server to test the theory. If you redownload the one on the...
It's a tool to help you see that better and more quantitatively. Of course you don't need it.
FWIW, they've always been banned and against the ToS as 3rd party tools. Looks like they just gave up trying to block it silently with GG.
If you think about it that way, all that's happened is...
The order of events was pretty funny though.
-> Day 1: Block OverParse
-> Day 1: Bypassed
-> Day 2: Block OverParse with a much more primitive method
-> Day 2: Permanently bypass
-> Day 3: ???...
NP1015s are an issue solved by pso2h, make sure that stuff is up-to-date and setup correctly (pso2h in your pso2_bin folder, and at least PSO2DamageDump.dll in your pso2_bin/Plugins/ folder).
Latest update should've handled it.
I can download it, though chrome doesn't like downloading DLL files and asks me if I really want to.
Here's a dropbox link: https://www.dropbox.com/s/edgpjvqklv0shf2/PSO2DamageDump.dll?dl=0
Updated the damage dump plugin, feel free to update it through here: http://vxyz.me/files/Plugins/PSO2DamageDump/PSO2DamageDump.dll or through Tweaker.
Should fix the 'turret damage being assigned...
It used to block Chrome because it ran in a sandbox by default.
It now will sometimes scan your /entire machine/ for ACT, so if you play FFXIV and use it, sucks to be you.
Let's not forget that...
Nah, I was just wondering if there might've been desyncing, or some data wasn't being parsed. TyroneSama also confirmed that the damage is consistent among different people, so I guess I can lay that...
It's been bugging me for some time now, but could someone test the consistency of results with 2 people running OverParse while:
1. In the same party and close to each other
2. In the same party...
Believe it's now updated in Tweaker too.
Should support AIS and turrets now.
Damage Dump Plugin update!
Download http://vxyz.me/files/Plugins/PSO2DamageDump/PSO2DamageDump.dll and just put it into your Plugins folder and replace the old one.
That is the latest damage...
You shouldn't have to reset your system. Windows update probably updates your driver normally.
By the way, I'm not sure if you have already, but have you tried running without the item...
The app crash log is showing it's crashing in igdumdim32.dll, the exception code is an access violation.
Do you have a discrete GPU? It looks like you're using your on-board CPU graphics, I'm...
If you're on comcast it looks like a lot of people are experiencing lag.
The item translation issue should be resolved if you force the update, the translation.bin apparently had some weird...
I've been experiencing disconnects to my own server, it looks like it could just be a comcast routing issue.
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