If its occurring with my version of Reshade then I might be an artifact due to texture sampling. And I didn't know my modifications were being used in GShade.
Type: Posts; User: Lemon King
If its occurring with my version of Reshade then I might be an artifact due to texture sampling. And I didn't know my modifications were being used in GShade.
Small bump for the people using this, its been updated to Reshade 4.7.0 compatability with a few other minor fixes/changes.
I pushed an update earlier today so it works with the NA version of PSO2.
Just install Reshade and extract the modified version in the folder and it'll work.
Here's a direct link to releases: https://github.com/Lemon-King/reshade-pso2-enforced-mipmaps/releases
No problem.
If you don't have reshade installed you'll need to install Reshade as normal into your pso2_bin folder.
Then download and copy the modified reshade d3d9.dll into your pso2_bin folder....
Thank you!
I pushed another update tonight with a more correct implementation of mipmap generation, which may or may not help with performance on some PCs.
Hi, long time-ish lurker.
So I started this project after a few weeks of playing the JP PC version. Where I felt the image quality could be improved a little beyond what Reshade + various shaders...
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