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Type: Posts; User: Dark Mits

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  1. Replies
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    Or they can simply split the damage into more...

    Or they can simply split the damage into more hits. Compound Techs have the potential to break 1m damage as 1 single ability, but it's over many hits / ticks.
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    I would say that the problem of damage numbers...

    I would say that the problem of damage numbers exceeding 999999 should not be tackled by having a hard cap, but instead by rebalancing the PAs/Techs/Abilities/whatever which stand out so much. If...
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    The reason Sega cannot fix these issues is...

    The reason Sega cannot fix these issues is because they'd find resistance from the playerbase. Whether we like it or not, we are accustomed to the game not requiring us to do anything outside of EQ...
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    I mentioned it in another thread. There is no...

    I mentioned it in another thread. There is no carrot on a stick, that's why the game feels dead. Despite its problems, EP5 had us work towards equipment from the very first week, because Evledas were...
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    This isn't entirely true. Lightstream for...

    This isn't entirely true. Lightstream for example, which is 7month old content, is still "king", with every other piece of equipment released later being either a downgrade, or entirely situational....
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    This shouldn't come as a surprise really. All...

    This shouldn't come as a surprise really. All Resist III is (I guess) a 0.97 multiplier, so basically if something would hit for 500 without it, it will hit for 485 with it. DEF is more important...
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    I'd say that depends on what constitutes a...

    I'd say that depends on what constitutes a challenge. What is challenging for one player may be easy for another, and vice versa. At the same time, as is the case in every single online game, at...
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    I think this already exists. Some players prepare...

    I think this already exists. Some players prepare "last wave of fodders" and put them for many millions of meseta on the market.
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    Somewhat tangent to this; the game does not do a...

    Somewhat tangent to this; the game does not do a great job at laying information to the player. There are a lot of stuff that have a general description without numerical values, like many weapon...
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    Wait, this seems overly punishing. You're...

    Wait, this seems overly punishing. You're suggesting that one single non-100% affix should have the risk of bringing the entire weapon or unit down to 0 affixes, deleting even stuff with 100% chance...
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    If I had to guess, I'd say that these classes are...

    If I had to guess, I'd say that these classes are unpopular because they do not provide the best reward vs effort. The majority of players will select either the class/build that provides the...
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    Not exactly. You get the excubes in addition to...

    Not exactly. You get the excubes in addition to the weapon/unit drops.
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    Don't get me wrong, I am also against Lifesteal...

    Don't get me wrong, I am also against Lifesteal being so OP that it allows facetanking. By facetanking I don't mean "I stand still and get hit by everything without dying", I mean that the player can...
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    I really like this post. But as an armchair...

    I really like this post. But as an armchair developer, I have to reply!

    1) Affix gap: I think the current affix situation is good. There are stock affixes for 5s/6s which cost a couple million or...
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    21mil title? Last week I got 2.4mil... Unless we...

    21mil title? Last week I got 2.4mil... Unless we get Armada 2 and Armada 3 EQs during the Episode, I doubt I'll reach that.

    If class representation is any indication, and considering the fact that...
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