I don't think they can make content that is highly challenging through requiring team work, class combination, like war cry brhu leading big attacks away, or precise positioning, because all classes...
Type: Posts; User: Kilich
I don't think they can make content that is highly challenging through requiring team work, class combination, like war cry brhu leading big attacks away, or precise positioning, because all classes...
He's okay, but kinda tiring to see another Loser type boss. At least Elder had the cool aesthetic of having to fight on a piece of a destroyed ARKS ship and players being slow enough for the attacks...
Introduce of new director in charge of EPISODE 6? New new, or one of the previous directors, I wonder.
Probably none of them, because its too much of a bother to +35 lumiere/atra parts, combine them, then combine them again.
Is there hope that Ep6 story going to be actually interesting and make sense considering the rules set by Eps 1-3? As much as I'd like to know more about the crew of the ship that discovered Shion...
Could matterboards be brought back? Or OT weapons made a parallel to NT ones?
Then perhaps sega should make more content for people to play with, otherwise there's nothing but grinding for best gear.
Remember when CM mode, Battle Arena, Time Attacks competitions, Extreme...
Do you think King's crest shop is going to be updated? I got 500 of them, but I play Br/Hu;
2500 att seems like too much, unless they introduce a new difficulty. That's easy 4k att.
I think some might miss the draw of rng loot games, trying to maximize your chances for the moment you get lucky and boast about it before your team, rising your character above what was possible....
How about going from 'every class must be accessible and easy to play as standalone' to the old 'classes have strong sides and weak sides that are covered by subclasses, or teaming up with other...
Should I get the Ceres units if mine are rather old? Or wait for Persona/Ep6?
It looks like Omega to me.
As far as I know, Fo has scythe camos for Rods. And Phantom was shown to have a scythe looking Rod.
The talk about the casuals reminded me of an old rant about WoW from the streamer Sodapoppin.
So, the Hero class was actually the villain of Ep5.
Makes me wonder what was happening behind the scenes of Ep5 before its release. They must've known that Hero is way better in power and mobility than others and that a single mode with a single map...
So, the players are happy then?
Are jps happy, or sad about this? Because it seems like an Ep6 prerelease move to please players and shareholders.
Well, there are about 4 times more girls than guys in the game, so supply and demand. Characters, not players.
Imagine a 16*.
Need weapon x and a special ability you get after feeding a unit set from the x series to weapon y, then you transfer the special ability from y to a drop only weapon z, that you need...
Well, this ridiculous process might give top players something to do. I'll stick to my 13* for now.
I think they did go overboard. All they had to do was nerf Hero boost, or make it harder to keep like Br gear. And they went and balanced the game around Hero boost being always active.
Speaking about braver, since Phantom has a katana. Katana is probably the most combo oriented weapon in the game, given that all PAs, except for shunka, have a role and flow well into one another,...
Sensible design wasn't on Sega's plate since late Ep3-Ep4 though. You can think of that as built-in obsolescence to prepare for Phantom.
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