Kaiser Rise for gear building, Other Spin for mobbing, and Heavenly Fall + Holding Current with Adapt Spin to position/TAJA for bossing is everything you need.
Type: Posts; User: nguuuquaaa
Kaiser Rise for gear building, Other Spin for mobbing, and Heavenly Fall + Holding Current with Adapt Spin to position/TAJA for bossing is everything you need.
PP Convert? Partisan eats quite a lot of PP right?
Attack Advance is better put on something with already strong normal attack, like sword or wand.
FO/TE can also use Lindcray you know.
Other Spin is great tho, with mini-zondeel effect. Seems rather odd to me that few people actually care about this PA.
Banish + tech is not simple at all.
And yeah, TMG is hard, but S-Roll is the only thing that's hard.
Bow should have the hardest learning curve, not Hunter weapons.
Some people put 3 on Charge Parrying since most PAs has 0.5s charge time or less.
Hunter weapons have a lot of super armor, also Charge Parrying, so yeah no Massive Hunter is fine.
I don't understand the point of that kind of trolling. Is displaying stupidity a good thing to do?
According to swiki, 6 hits total.
Also HU/FI cannot use Zanverse without the help of specific weapons.
Holding Current has fixed 7 hits and added 10 hits at max for mashing button, total 17 hits.
Well, I have a feeling that WL is way behind partisan in term of single target DPS. Maybe have a little more range and utility than sword for mobbing.
Still play it anyway since I like WL :wacko:
I thought Flash Guard 1/2 are Guard-Stance-independent passive skills?
For me I rather go Automate than Flash Guard.
So, is there like any reason to go WL? Sword for mobbing, partisan for...
Well, not much different, just nearly double the power :wacko:
According to swiki: power up by 1.8, PP down to 20, range expanded.
You know what a true Ranger is? It's a Ranger with Ideal Launcher. Because he goes against the stereotyping of Launcher = mobbing (where most of them pretend they are good cause no way to prove...
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