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  1. Thread: PSO2 Mod Thread

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    The 'CLEAR' music is embedded into (more or less)...

    The 'CLEAR' music is embedded into (more or less) each and every CPK. Same with the campship music. You could maybe repack the CPK and replace it with the original song, assuming they have the same...
  2. Thread: PSO2 Mod Thread

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    I think if we can get 'hca_ciph_change' found...

    I think if we can get 'hca_ciph_change' found here to change 'PES Media Converter' hca files from ciph 01 to 38 (it currently does 01 to 00), we might be able to get playable custom music. Source is...
  3. Thread: PSO2 Mod Thread

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    Yes. .

    Yes.






    .
  4. Thread: PSO2 Mod Thread

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    I've tried it again and it keeps crashing on me...

    I've tried it again and it keeps crashing on me when changing areas. Don't bother with it for now.

    Made a slightly better HCA swapper. It's an HTA (html application - don't ask why), it uses...
  5. Thread: PSO2 Mod Thread

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    Try keeping the original texture names; See: ...

    Try keeping the original texture names; See:

    http://abload.de/img/muffleronberettcjru.jpg
    http://abload.de/img/lavisdbexampleebb4w.jpg
  6. Thread: PSO2 Mod Thread

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    I haven't tried repacking CPK files yet. I think...

    I haven't tried repacking CPK files yet. I think I've got the tools for it somewhere...
    You probably know HCA tracks can just be renamed and work as-is, as long as the track is not currently in use...
  7. Thread: PSO2 Mod Thread

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    The battle tracks do activate. These areas all...

    The battle tracks do activate. These areas all have PSE tracks that work too. One thing I've noticed, trying to play TuneC on the jukebox will cause it to freak out and repeat the phrase it's...
  8. Thread: PSO2 Mod Thread

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    PSO music for PSO2 areas...

    PSO music for PSO2 areas (you might want to rehost these files)
    Tested for a while and had no crashes or anything.


    mother earth of dishonesty -> Forest
    the kink in the wind and the...
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