Pretty much. I did not stop to regen PP once with a wise stance build as I had more than enough damage to dump a full PP bar to kill it. I did it at least 3 times between SE T0 and Hatou each. SE T0...
Type: Posts; User: Bellion
Pretty much. I did not stop to regen PP once with a wise stance build as I had more than enough damage to dump a full PP bar to kill it. I did it at least 3 times between SE T0 and Hatou each. SE T0...
Honestly, I think I'm the one that just fucked up, and I do apologize for doing so. It does seem close to 60 frames(maybe lower) and I've killed certain bosses just now with 5 hit Hatou(1576 DPS) and...
Yes, you would release for the 2nd slash it still counts as a charging skill. Also, Sakura End T0 has a higher DPS than Hatou in its most favorable conditions. Good-bye ol' Hatou.
If you're worried...
It's because you're breaking a part with your kamikaze arrows. When you break a part, there is no longer a target for the chase arrows to hit. Each tentacle break results in a completely different...
They do 2 charged ones per Banish Arrow.
NT Nox weapons are pretty good for a placeholder weapon at this point. Just stick with Soul + Power 3 for affixes, and keep the elemental attribute the same. What matters most is that you get the...
Yes, focus on s-atk affixes. For now, don't worry too much about it. Get a Hiei set and stack an s-atk soul such as Vol/Gwana/Quartz and Power 3 for 60 atk on each unit. At most this would cost you...
If you do start over, you should be able to get back to where you are much faster than before. You'll have a better build to help you breeze through the lower content and with any equipment that you...
1. That recommended tree is fine if you really do intend to go hybrid. However, a hybrid build like that prioritizes Katana for the most part and the Bow is a side weapon to make up for bossing in...
With Orbit weapons and rings, it's probably better to go Nifta for every class now.
Penetrate Arrow is capable of hitting twice per PA and supposedly 3 times on certain enemies with long hit-boxes.
As a general rule, every direct damage modifier multiplies with each other so it's a much more significant boost than merely adding them together.
Combat JA Bonus - 15%
Katana Gear - 10% at max...
It has no impact on Combat Finish whatsoever.
1. It's natural regenerating PP
2. It's x1.5, not adding.
Hunter weapons only.
The damage variance isn't noticeable unless you play ultimate quests, but it still won't be a big deal there because katana gear will trigger a critical rate bonus anyway to counter that variance....
Rockbear is arguably the WORST boss for Hatou usage, although it's solid for its UQ counterpart as Hatou becomes one of the very few katana PAs capable of hitting the head when it's standing straight...
Normal attacks only.
Yeah, that 1202 is without Just Charge.
Yep.
Man, Katana is already good in Challenge Quests so, heh.
Welp, according to G-Heaven, Tsukimi and Gekka are 2 of the PAs being changed. Nothing on the third PA. Tsukimi and Gekka will have PP reduced from 20->15.
Katana Gear will give a 0%, 5%, and 10%...
Snatch JA Combo is definitely worth getting.
If you go Br/Hu, I suggest having Fury Combo Up at 10 just because of this skill with Sakura End step cancelling into a Snatch JA and for doing the same...
Most of the time you did 96% of the 112% with 3 hits of 20% and 3 hits of 12%.
Now you do 84% of the 100% with 3 hits of 20% and 2 hits of 12%.
It states that you now do 89% rather than 84% on...
Hatou was actually 111-112% since it was released until the removal of that hit. Now it's 100% of its power notation.
Tsukimi
Hien Tsubaki
Fudou
That's gotta be it yeahhhhhhhh
Oh my, sorry. :-(
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