I enjoy fighting Omega Loser but it's just the original one with a different coat of paint and a couple of changed up attacks that are so weak it doesn't even matter.
Though, it's nice finally...
Type: Posts; User: AsinineWaffle
I enjoy fighting Omega Loser but it's just the original one with a different coat of paint and a couple of changed up attacks that are so weak it doesn't even matter.
Though, it's nice finally...
The EQ is okay, but it's pretty much more of the same while just being much flashier about it. I'm not disappointed with the fight but I'm definitely not amazed. Was 375% RDR boosted and got 3...
I really appreciate that this quest uses pre-determined spawns. I also like its music and how it looks. That's pretty much the only good I can say about it.
The mobs are as uninteresting as...
Borderless, by far. I think it's one of the tracks I've listened to the most out of PSO2 in general. I've also come to really enjoy Rare Drop, Realize (Combat version) and Neon Lights.
Paracabana Coast. https://www.youtube.com/watch?v=sZGxEQ4qbV4
^ Yes, Tri-boosts affect your drop rate.
Yes, you'd keep all the discs you've registered so far.
This EQ wouldn't bother me to the degree it does if the codes were at least something worthwhile. The only good one to me personally is Emp Rappy, which is uncommon and not worth doing a bad EQ for....
I've only seen it twice out of nine runs. Going off that, I'm going to say no.
I got a 13* Wanda my first run and then one of those spirited parfaits.
As for the quest, that Tokyo spawning style managed to make an already dull EQ format worse. Didn't take me long at all to...
If content like Yamato is how they'd be implemented in the future, I'd be more than fine without them.
I mean I had fun with it at first but I'm not interested in more AIS quests with an absurd...
FFXIV:A Realm Reborn's standard battle theme. I believe it's this variant of it, https://www.youtube.com/watch?v=k4BKTzWSYlw
1. Character editing is pretty great. After upgrading gear I still find myself playing fashion every now and again.
2. Despite some flaws, the combat system is still one of the better ones I've seen...
I wouldn't mind seeing some single party content made with this healing nerf so long as it's tweaked. Like y'know, mates being bumped up so they're not absolutely useless.
Hyperdimension Neptunia I'm assuming.
Not an extremely hard fight or anything but I have fun doing it with smaller parties at least.
The patch will be rolled out sometime while the game is under maintenance. Maintenance starts about 13 hours from now.
I was upset about this initially but it blew over. I got the data I wanted so really all I'm going to miss is competing with my team for highest damage in EQs and looking over my general performance.
I use a controller when playing a melee class and KB/M when playing anything else.
More than satisfied with how PD is now. This is how the fight should have been from the get-go.
It's nice having a boss that, for the time being, isn't a complete pushover.
Someone is screwing with us. There's a hacker messing around in the shared ship.
I'd really like to see a Laia Repca.
Maintenance.
I was wrong clearly on that jumping thing. For the first time my keyboard decided to behave strange when Shift was pushed. I apologize.
Anywho, Il Megid against normal mobs seems fairly good...
I don't know if this is already known or not.
But I noticed that you can move but you're unable to jump while casting Il Megid.
Outside of that I like what I've seen of this tech so far.
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