No short tech bonuses/penalties for Namegid it seems.
Though at least you can charge its super long 5-sec blast while zipping away with sprint tech charge.
Type: Posts; User: AnikaSteinberg
No short tech bonuses/penalties for Namegid it seems.
Though at least you can charge its super long 5-sec blast while zipping away with sprint tech charge.
Fiddling around with Te/Ph, the experience so far has been… refreshing.
Capability and performance wise, Te/Ph doesn’t seem to stand out too much from the rest of the caster type Te builds. This...
Yes, I would have to double agree on the immense, immense value of Lavis attack speed boost, ironically because.... you can actually defend with it more.
Basically, with a faster attack speed,...
This. This I believe is the real buff to Te for this update.
That being said, charged Heavy Hammer is also pretty convenient on its own. I am thoroughly surprised that there is actually quite a...
Also, I want to add that Heavy Hammer doesn't just proc Lavis' 3rd wave attack, it also multiplies it.
Here are my tests with Heavy Hammer:
Direct 2nd level charge damage:...
Fury JA combo I believe accounts for at least 5% on the first JA (at level 5) and 10% (or instant 10% if level 10) subsequently on tech damage.
imo, there is still adequate merit in using compound...
Live broadcast today just confirmed that Heavy Hammer will be S-atk based
Not sure if you want to hold your hopes up significantly for the wand PA.
Based from the mechanics shown in the trailer, its hold/charge version would at best most likely function as a kazan...
Tested Party Assist a while back, and it doesn't seem to work on transformed and/or ride modes such as Dark Blast, Laconium Sword, AIS, etc.
After getting the hang of using Shifta/Deband now like...
Actually I made a cheap-o Atra S-affix before way back during the first month of Dragon EQ for my Te/Hu using:
S1: crit +15%
S2: crit +12%
S3: crit dmg +4%
S4: wand aspd boost
Add a crit...
Yeah, really nice, stacks with every other natural PP regen thing too
Funny thing tho, even though this is technically a Te buff, it ended up buffing Fo way, way more than the class that actually...
True, but Sega doesn't seem to indicate whether the ilzonde/safoie buff would also include adjusting its PP use. While Safoie T0 can be crafted all the way down to Asagiri/Regenschlag levels (15~16...
I'm actually a bit conflicted with this announcement
- at one point, having new flashy tricks can most likely significantly help make Techers more popular to use other than being the so-called...
Ah, I see, thanks!
I was testing my Form Wand against my old Gal NT wand, with my current concept of using a combo of Base 5% + Gal NT (pot1) wand + Shifta crit + [Fury crit] / [Brave crit] /...
anybody feel like Form Wand's gotten a lot less relevant with the buff update?
It's still as strong as ever of course, but it seems increasing the damage of base bonks and explosions with weapon...
Well, there's still the all-trusty (but 25PP) Ilzonde though, and I reliably use a max speed crafted one to now casually catch up to Flash of Trick in EQs like Deus Esca and Yamato 2.0 (or even...
All non-Heroes, yes.
I mean, I guess it's expected that Techers will get the (relatively) smallest normal attack buff. With the exception of a Sac Bite T0 buffed sword normal attack, the class...
Based on the class balance update video this TGS 2017
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Wand bonks/smacks are about to get... 60% stronger?
forgot to include the wand explosions part, but it seems the explosions gets...
Hero's zooming movement capabilities kinda forced me to stop smacking altogether in MPAs as well
Even my (presumably) best crafted ilzonde simply can't match the dashing speed of Trick of Flash...
I think that's the issue though. SEGA is probably very hesitant at giving us Techers such wand smacking utility, out of fear that we'd simply be cheesing bosses with "normal attacks only", as opposed...
I personally believe that this is the ONLY way to use nabarta type-0 efficiently ;-)
My same sentiments as well, although it is also true that the inherent redudancy factor really needs to...
Huh, that's weird. I've always thought of Techers as riding a fine line between being overpowered and underutilized. Yes, the class is a lot trickier to dish out proper DPS with than most other...
As the Techer class struggled for a very, very long time for an evenly spread skill layout that's like Ranger's or Braver's skill trees, the new changes to the skill tree actually feels...
Kinda...
soooo Lavis Cannon really does just improve attack speed of wand strikes (+ the 3rd attack wave slash)?
The JP description says 通常攻撃性能が強化され though, meaning it 'improves overall normal attack...
Well, you also have an assortment of Hunter weapons, especially the recent 13* partizan, to use for Te/Hu in case you need proper airtime DPS Also, Safoie Type-0 for infinite air smacks
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