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Type: Posts; User: Dark Mits

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  1. Replies
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    That was my first impression too, but math proved...

    That was my first impression too, but math proved me otherwise. Unless I have really messed up the calculations, then assuming base ATK of 1000, and campship ATK of 5000 (before Techer's Shifta),...
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    I am replying here in order to keep the other...

    I am replying here in order to keep the other topic with the original quote "on topic":

    Just nitpicking here. 0.5% is not exactly that huge of a difference. For one, for it to translate to 0.5%...
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    The usual suspects: S1 Tech Boost (if the other...

    The usual suspects:
    S1 Tech Boost (if the other affixes reach 200 T-atk)
    S1 Collaborator Liberator (if you can guarantee that you will play in a full group)
    S1 Augment Intent (if you have 8 slot...
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    Did Blood Triner just become the "best" weapon...

    Did Blood Triner just become the "best" weapon for Te/Ra support?
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    You can barely even get a fully charged Heavy...

    You can barely even get a fully charged Heavy Hammer before a fully charged Zanverse expires. Is there enough time to JA it as well?
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    I have been hearing that Technique-oriented Te/Fo...

    I have been hearing that Technique-oriented Te/Fo is not viable and far from optimal, but how much behind is it exactly? Everyone says about lower multipliers, but FO sub gives 245 T-atk, whatever...
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    This is actually down to the design decisions in...

    This is actually down to the design decisions in the future. For all we know they could implement some new skills/techs in the future that have effects like:
    - Absorb damage done to other players in...
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    Assuming all other variables to be equal, what...

    Assuming all other variables to be equal, what group is "better" overall? 12 random non-TE characters, or 11 random non-TE + 1 TE?

    If the second group is better, then TE is above average.


    We...
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    I hope this does not fall on deaf ears, but I...

    I hope this does not fall on deaf ears, but I would highly suggest that people do not try to change their playstyle to something that they do not enjoy just for the sake of being optimal or meta....
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    The only I can answer is regarding Shifta Crit...

    The only I can answer is regarding Shifta Crit being of low value; it's because other classes already have high crit rate, some even 100%. At the same time, non-critical hits are pretty close in...
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    But it was nice having 240PP in quest :(

    But it was nice having 240PP in quest :(
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    Ok, now the problem is that there are not enough...

    Ok, now the problem is that there are not enough points to get everything I want... But seeing the current situation with PP, maybe it's time to drop PP convert and +20PP entirely? At least if you're...
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    A lot of "balance" issues could have been solved...

    A lot of "balance" issues could have been solved through the stance system, not just for TE, but for all 9 of the basic classes.

    Imagine if each class had its default stance as the pure dps one,...
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    Sega could have solved this issue with stances,...

    Sega could have solved this issue with stances, but now it would require the entire redesign of the class to fit this.

    Since the problem is that Techer is underpowered in damage output because it...
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