The element multiplier is supposed to match the striking/ranged modifier, unless the enemy is resistant or weak to the element you're using. The results, %-wise, would be the same if you did this...
Type: Posts; User: LonelyGaruga
The element multiplier is supposed to match the striking/ranged modifier, unless the enemy is resistant or weak to the element you're using. The results, %-wise, would be the same if you did this...
Hm, guess it is actually. Comparisons.
Though, since it uses the same stones as Seiga Sword, which is far superior, I don't think it's a very good use of resources to get.
Well that explains a lot.
Worse/equal to Red weapons for mobbing. That's not "very good". Sure the bossing's fantastic, but you should really get a different sword if you ever use swords for mobs, but all the swords that have...
Whatever numbers you used are granting a 2.5% difference in Austere's damage and Ideal's damage. What did you do, set Ideal's potential on? Obviously there wouldn't be much difference for bosses, and...
So people that don't use Ideal sword are scrubs now. That's nice.
Man, you're full of shit.
First you say that Ideal does damage comparable to Austere, then comment that the mobbing with Ideal is on par with Invade like that's a good thing when the mobbing is...
20% loss isn't close to comparable but if you say so...
If you're focusing 100% on sword idk why you aren't talking about using Austere or Orbit considering you have nothing else to use the stones...
Considering you were suggesting using it on mobs, I'm not sure where to begin on what you don't know.
Anyway, weapon specializing is just an unnecessary self-imposed restriction that only...
Ideal is about 20% weaker than Austere for mobbing, so yeah, it's bad.
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