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Default 03-24-2009, 09:25 AM

http://phantasystaruniverse.jp/news/...de=view&id=860

The supplemental update begins this week!

Supplemental update outline
* Starting March 26, aside from GUARDIANS advanced style, some style customization items will be added. New room and interface functions will also be added along with the introduction of community course. Furthermore, three new conditional missions will be released. All other content not mentioned here will be released at any time.

Community course introduction
If you had previously purchased a PSU ID (net cafe and the free "TRY Illuminus" campaigns do not count) but let your GUARDIANS License expire, you can log in to the game as part of the community course. (This applies to ver.1 and AOTI users.)

While playing under CC, the following restrictions will be in place:
* Cannot enter your room
* Universe selection is limited
* Only certain missions can be accepted
* Cannot trade items with others
* Cannot pick up items dropped by others
* Cannot access your common box
* Cannot collect or use Vol Coins
* Cannot use GUARDIANS Cash
* Cannot earn or use AEXP or AP
* You will not gain any EXP if you are LV50 or above
* You will not gain any MP if your type level is over LV3
* You will not gain any PA EXP if your photon arts are over LV20

New area
* The 3rd floor of Clyez City will have a new area added to it: Bodyguard Department. (Accessible to ver.1 players.)

Conditional missions
The following missions are all accessed from the new G.Colony Bodyguard Department.

Plains Overlord/R
This is a training simulation of the bodyguard department. This mission is based on a large-scale fire contamination of Raffon Meadow which has made the native De Ragan turn vicious. Assume the cleanup of this area.
The following restrictions are in place for this mission:
* All players capped at LV20
* No Trimates
* No body units
* No EX traps
* Restrictions are in place until the mission ends or the mission is canceled.
* If you are below LV20, you cannot play this mission.

Demons Above/R
This is a training simulation of the bodyguard department. This mission is based on the assault of an Onmagoug's nest on Neudaiz. The idea is to assume a full-scale mop-up of the area.
The following restrictions are in place for this mission:
* All players capped at LV20
* No rifles
* No arm units
* No EX traps
* Restrictions are in place until the mission ends or the mission is canceled.
* If you are below LV20, you cannot play this mission.


Desert Terror/R
This is a training simulation of the bodyguard department. This mission is based around the recovery of a West Kugu facility on Moatoob that has been occupied by a Dimmagolus.
The following restrictions are in place for this mission:
* All players capped at LV20
* No Star Atomizers
* No Sol Atomizers
* No recovery TECHNICs
* No extra units
* No EX traps
* Restrictions are in place until the mission ends or the mission is canceled.
* If you are below LV20, you cannot play this mission.

Bodyguard Dept. Trading Post
You can exchange the advanced mission points earned in GUARDIANS advanced mission training simulations for various support items.

Bodyguard Dept. Item Drop-off
Bring the special items you've collected to me! Once you reach a certain amount, I'll give you a special reward!

Bodyguard Dept. Standby Area
Use this area as a rendezvous point for GUARDIANS advanced missions.

Mission adjustments
* Innocent Girl B and A will have adjustments made to their EXP payout. Furthermore, the weapons Vivienne uses will be changed.
* Various changes will be made to drop items in existing AOTI missions.

Battle system modifications
* The following photon arts and SUV weapons have been adjusted (also applies to ver.1):
- Anga Jabroga will no longer ignore accuracy
- Dus Majarra's attack power decreased
- Tornado Dance's movement speed decreased
- Paradi Cataract's power and range decreased
- Ascension Gift's 16t and Rappy attacks given more power
* During exact counter (just counter), you will be invincible (also applies to ver.1).
* All longbows will receive an increase to rate of fire and attack power (also applies to ver.1).
* All grenades will receive a reduction in PP consumption (also applies to ver.1).
* Guntechers and Wartechers will be able to equip double sabers up to grade A (also applies to ver.1).
* Each type will receive various status adjustments (also applies to ver.1).

GUARDIANS advanced style
The following new items will be added:
* Type customization
- Sword PA LV+
- Knuckle PA LV+
- Spear PA LV+
- Double saber PA LV+
- Axe PA LV+
- Twin saber PA LV+
- Twin dagger PA LV+
- Twin claw PA LV+
- Saber PA LV+
- Dagger PA LV+
- Claw PA LV+
- Whip PA LV+
- Slicer PA LV+
- Rifle PA LV+
- Shotgun PA LV+
- Longbow PA LV+
- Grenade PA LV+
- Laser cannon PA LV+
- Twin handgun PA LV+
- Handgun PA LV+
- Crossbow PA LV+
- Card PA LV+
- Machinegun PA LV+
- Limit Break Foie
- Limit Break Barta
- Limit Break Zonde
- Limit Break Diga
- Limit Break Megid

* Style customization
- Elemental Weapon
- Enhance Weapon
- Common Mastery
- Guard Crush
- Elemental Field
- Rapid React
- Ragan's Breath
- Solid Body
- Middle Grade Trap
- Middle Grade Pharmacy
- Provoke
- Photon Crafter

Item related
* New weapons, clothes, materials and SUV weapons will be added.
* Casino Voloyal rotation

Interface
* Item lock will be added so that you won't have to worry about accidentally selling an important item to an NPC.
* The following online status functions will be added:
- Replacing the current status selection options, you will be able to create your own online status text.
- Online statuses you've created will be saved for later use.
- When character names are shown overhead, each person's status will be shown, too.
- A friend's online status will be indicated on their partner card (also applies to ver.1).
* Chat commands will be added that allow you to change line shields.
* A function will be added that allows you to quickly close list windows (also applies to ver.1).
* PC version players will be given the option to not show other players' status and other details.
* PC version players will be able to pull up a personal history of oldtext input for party names, online statuses and party comments.

Your room functions
* Common box capacity increased from 32 items to 100 items.
* Just like a Photon Gacha, you will be able to have multiple stacks of the same item when you store them in your common box or PM storage.
* A player shop function will be added that lets you replenish item stacks that are up for sale. (You can refill an item stack instead of having to create a new stack, in other words.)
* In place of item delivery from NPC shops, you will be able to access your common box free-of-charge from NPC shops.
* Different characters from the same account will be able to access the PM storage of each others' room. (This will allow previously undeliverable items between E1 and E2 accounts to occur.)
* You will be able to immediately move to the room of a friend straight from their partner card. (You cannot do this with your own card, however.)
* A menu will be added to allow different characters from different entrances to go to each others' rooms.

System changes
* PS2 users will be able to change their frame skip options at the TTB receptionist on the 4th floor of Clyez City (also applies to ver.1).
* PS2 users' title screens will now default to "Network Mode" as the initial selected option after receiving this system update.
* Universe names will be changed to go with the new content of this update.

Last edited by EspioKaos; 03-24-2009 at 10:50 AM..
  
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