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  1. #1

    Default Skill Simulator

    I've been working on a PSO2 skill simulator for a while now because it seems like there was none in the works.

    For those unfamiliar with skill simulators, here's how it works: It allows you to try out various SP distributions before you apply them in the game, meaning that you don't have to calculate anything in your head. It also allows you to share your builds with others which should become useful later on when discussing various skilling options.

    Here's the link: http://arks-layer.com/skillsim/
    Go thank AIDA for hosting it!
    There might be bugs flying around, please report them here! I'll try to fix them asap unless I get lazy.


    Known issues
    • [Firefox] cannot use mouse wheel to change skill levels



    Example
    Link to a build: http://arks-layer.com/skillsim/skill...b00000ib00000f
    Text version of the same build:

    HU/FI Skill Build
    Code: 03gEbdIkbdIkbdIkbdIkbdIkbdIkcg7OlbkIqBGXcB5dInik00 008ebrbGBboGFIb2N0000Ib00000ib0000Ib00000ib00000f
    =====Hunter Lv 55/55, +10 CO SP
     1: Step
     1: Guard
     3: S-DEF Up 1
     1: Just Guard
     1: Just Counter
     5: HP Up 1
    10: JA Bonus 1
     1: Partisan Gear
    10: Fury Stance
     1: Wired Lance Gear
    10: JA Bonus 2
     3: Guard Stance
     5: War Cry
     3: S-ATK Up 1
     1: Sword Gear
    10: Iron Will
    =====Fighter Lv 55/55, +10 CO SP
     1: Step
     3: Step Advance
     1: Step Attack
     1: Just Reversal
     3: S-ATK Up 1
     5: Brave Stance
     1: Knuckle Gear
    10: Brave S Up 1
     1: Twin Dagger Gear
     5: S-ATK Up 2
     5: Wise Stance
    10: Wise Stance Up 1
     1: Double Saber Gear
    10: Chase Advance
     1: Chase Bind



    Translated Skill Trees (HU and FO only)
    Spoiler!
    Last edited by Gardios; Aug 11, 2015 at 05:23 PM.

  2. #2

    Default

    It looks like there's supposed to be controls on each box, but I just see more white at the bottom. (Chrome)
    Coming Soon!

  3. #3

  4. #4
    [゚д゚] < ナカソネティーチャー Mike's Avatar
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    Default

    A skill planner. Nice.

  5. #5

    Default

    Wow nice work! Will be really helpful down the line.

  6. #6

    Default

    nice job. all it needs now is the skill descriptions.
    PSU ID - 30001139
    PSO2 JP Info:

    Chalka / Parallax / Xavious Redd / Rydia / Cyrax / Paladin Crux

  7. #7

    Default

    Another idea for it, once we find out what the base stats are for the race/ class combos you should let those stat changes be shown on the skill tree simulation... very cool thing though, eagerly awaiting hunter tree

  8. #8

    Default

    Added translated skill trees.

    Quote Originally Posted by Randomness View Post
    It looks like there's supposed to be controls on each box, but I just see more white at the bottom. (Chrome)
    ...I knew Chrome would somehow f it up. =_=

    Fix to this will come later since I have to change stuff around and redo some graphics for it. In the mean time use IE if possible.

    Quote Originally Posted by serenade View Post
    nice job. all it needs now is the skill descriptions.
    Will probably have to wait until OB, but it will definitely be done.

    Quote Originally Posted by Blackheart521 View Post
    Another idea for it, once we find out what the base stats are for the race/ class combos you should let those stat changes be shown on the skill tree simulation... very cool thing though, eagerly awaiting hunter tree
    Unlikely that this will be implemented. Something like that is much better as a full fledged character simulator and I highly doubt I'll tackle that on - it's just too much work for me.
    Last edited by Gardios; Jun 15, 2012 at 09:37 PM.

  9. #9

    Default

    Woah I had asked this for a long time ago and no one seem interested in making one, thanks so much for doing it!
    PSO 2 Chararcters:
    Sniper Wolf- RA/HUnewearl main PHnewearl (current)Ship 02 (CBT participant)

    Proud leader of Newearls Luv PP

  10. #10

    Default

    Thanks for the translations. I'd thought that was probably JA under lightning.

    From the looks of things, I'm guessing the majority of FOs will go deep into fire, for the massive boost it gives to charged output.

    That said, it only takes 14 points to grab PP Charge Revival, and you know the cap is going to go up from 30. I'm curious whether boosting max PP also affects the base regen rate like it does in PSP2. Harder to get significant differences in this, so needs testing.
    Coming Soon!

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