Enjoy some of my 3D-skillz (which aren't that great) ^_^
Update: some new poses
<font size=-1>[ This Message was edited by: Feggge on 2007-03-07 14:39 ]</font>
Enjoy some of my 3D-skillz (which aren't that great) ^_^
Update: some new poses
<font size=-1>[ This Message was edited by: Feggge on 2007-03-07 14:39 ]</font>
Welcome to PSO-World, Feggge! This is good work you've introduced yourself with.
Be prepared to be petitioned for requests, as they will surely come soon.
Stickied.
<font size=-1>[ This Message was edited by: HUnewearl_Meira on 2007-03-06 13:34 ]</font>
Go team ph4il! 02/07/2016
woah? I got stickied?
I probably should mention that I haven't done everything from scratch. The basic "naked" human mesh is from the Makehuman project. the other stuff is mine ^_^
And thanks btw. I have been a member for several years but never actually used the forum , love the site.
<font size=-1>[ This Message was edited by: Feggge on 2007-03-06 13:43 ]</font>
Looks very nice. The only thing I don't like is the line under the eyes. Is it supposed to be a scar? Because it kind of makes the face look distorted. Maybe it's just me...
Other than that, though, great job.
hehe acutally, the line under the eyes is something that every male cast in PSU's got. I just haven't done it that crisp yet. The character still lacks normal- or bump-maps
Ah, I see. I don't have PSU yet, so I guess I wouldn't know.
So are you planning to perfect it at some point? Because I'd love to see the finished product.
i might, right now I just finished the character to be able to pose him.
There are areas in which I can use this character and therefor the chances are great that I will work on his appeareance some more. Otherwise my main priority is to make him "work", i.e. I should be able to animate him. As you can see from the poses he can already move but he has only the one facial expression.
What program did you use, because those looked pritty good if they are to be a low polly in game model
http://fox-light713.deviantart.com/
"I reject your reality and substitute my own." - "Good night, and good luck"
JOE - Ship 2 - Gu75 / Ra75
*Warning Bad Spelling Often*
I use Maya.
It's not really meant to be a game model, it's more meant to be in real animations in which the poly count doesn't really matter. I don't remember the exact numbers but the dude isn't that high poly. The "makehuman" program gives you a perfectly modelled human and they know exactly how to make every poly count.
Your skills aren't that great?
WTF are you talkin about? This is awesome!
Maybe you should show a screenshot of your real Char in PSU so we can compare it to your work. meh.
Great stuff though.
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