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  1. #1
    xbox 360 PSU ftw.
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    (This is for AoI)

    Fortefighter: S rank in ALL melee weapons, S rank pistols. DFP bumped to 200%

    Fortetecher: As you were

    Wartecher: level 30 support, remove swords, add S rank twin claws/claws.

    Guntecher: level 20 support

    FiGunner: As you were

    Fortegunner: As you were

    ProTranser: Level 40 melee, EX traps do not need to remain on the palette. Larger Boost to MST.

    AF: Get rid of cards - zero ranks of force. Lower MST, why does this job have more than PT? No virus traps. Add machinegun

    AT: no S rank wands
    (that should shut the fTs up)


    that's my 2 cents for balance.


  2. #2
    The Mormegil
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    If fortefighters will have S ranks in all melee weapons, slow but hard hitting as well as fast but soft hitting, then fortegunners should get S ranks in all range weapons by that logic.

  3. #3
    My Current Favorite Poster: KubaraManiac JAFO22000's Avatar
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    On 2007-10-15 12:28, SolomonGrundy wrote:

    AT: no S rank wands
    (that should shut the fTs up)
    You'll NEVER shut the FTs up.

  4. #4

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    Uh, nah, I like the jobs the way they were. AF getting Cards is awesome for us lazy gunners, and having a high MST stat mod is great for Humans and Newmans, and it makes sense since they also have the 2nd highest TP for their Shadoogs. I don't think FFs need S rank pistols, they just need those for flying fuks, GT with level 30 support is awesome, WTs with Swords is awesome, but Claws at S rank would be pretty sweet too. And for AT, well, it would be nice to see another class using magic as an offensive, its good to spread the usefulness of TP to a lot of classes.
    Street Fighter IV: Chun Li, Ryu
    King of Fighters XII: Terry, Kim, Kyo
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  5. #5

    Default

    You are really trying to promote a broken game here, aren't ya?

    On 2007-10-15 12:28, SolomonGrundy wrote:
    ProTranser: Level 40 melee, EX traps do not need to remain on the palette. Larger Boost to MST.

    AF: Get rid of cards - zero ranks of force. Lower MST, why does this job have more than PT? No virus traps. Add machinegun
    If PTs could switch out on EX Traps, they could sweep out stages in minutes by themselves....and as I said in my other thread. PT's don't need 40 skill. Just Attack makes attacks powerful enough as is.

    For AF, MST is fine as is. Virus traps are fine, makes up for the "poor weapon" people talk about. Cards fight the Acro aspect of the class allowing them to move freely. I do agree with Machinegun on AF though. But its fine as is.

    <font size=-1>[ This Message was edited by: Rizen on 2007-10-15 12:57 ]</font>

  6. #6
    Dagger Specialist
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    My views on these balances

    Fortefighter: S rank in ALL melee weapons, S rank pistols. DFP bumped to 200% increased
    Fortefighter doesn't need S rank Daggers or Doublesabers, and that kind of DFP woule be overkill

    Wartecher: level 30 support, remove swords, add S rank twin claws/claws. S rank Madoogs
    We don't need Support techs past lvl 20. Lvl 20 Resta should sustain us ennough. We don't need s rank claws either, only extra s rank that would actually help would be Madoogs

    Guntecher: level 20 support
    The lvl 30 Support is a good thing for Guntechers.

    ProTranser: Level 40 melee, EX traps do not need to remain on the palette. Larger Boost to MST.
    lvl 40 Skills AND bullets would be overkill. PT does not need anything extra at this point

    AF: Get rid of cards - zero ranks of force. Lower MST, why does this job have more than PT? No virus traps. Add machinegun
    Acrofighter is fine as it is

    AT: no S rank wands
    FTs can STFU, they have Rods


    <font size=-1>[ This Message was edited by: Kimil on 2007-10-15 12:52 ]</font>

  7. #7
    Mercenary for Hire
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    let me guess you're a fortefighter, you just made them unstoppable, every srank melee and s rank pistol? If that were the case then fighgunner should get s rank twin pistols and machineguns

  8. #8
    Midnight Caller Kylie's Avatar
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    Eh, the only thing I really think the classes need are more s-ranks for WT. I think all of the classes should have an equal amount of s-ranks, and WT will still only have three on AoI. Claws would be good.

    PSO2: Kylie.HUnewearl.Sh02

  9. #9

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    On 2007-10-15 13:09, Kylie wrote:
    Eh, the only thing I really think the classes need are more s-ranks for WT. I think all of the classes should have an equal amount of s-ranks, and WT will still only have three on AoI. Claws would be good.
    I agree, Kylie.

  10. #10

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    On 2007-10-15 13:09, Kylie wrote:
    Eh, the only thing I really think the classes need are more s-ranks for WT. I think all of the classes should have an equal amount of s-ranks, and WT will still only have three on AoI. Claws would be good.
    Agreed. I think Every class deserves like, a minumum of 5 S ranks, and then SOME can have more, particularly the forte classes, for focusing on one things

    Perfectly (imo) would be..

    Figh: Double Saber, Twin Sabers, Twin Daggers, Daggers, Sabers, Twin Handguns

    Guntecher: Bow, Twin handguns, Crossbow, Mechguns, Handgun, Wand

    Wartecher: Daggers, Twin Daggers, Twin Claws, Single Claw, Madoogs, Whips

    Fortefighter: Axe, Spear, Knuckles, Sword, Twin Sabers, Twin Claws, Claws

    Fortegunner: Grenades, Rifles, Lasers, Shotguns, Handguns, Shadoogs, Crossbows

    Fortecher: Rod, Wand, Bow, Card (Sorry fTs D

    Acrofighter: Single Claw, Saber, Dagger, Slicer, Shadoog

    Acrotecher: Whips, Daggers, Madoogs, Cards, Wands

    Protranser: Axes, Grenades, Lasers, Spears, Swords, Bows, Shotguns, Knuckles


    THOSE WERE FOR JUST S RANKS, NOT ALL WEAPONS.
    PSO2: Daruu / Ship 2
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