On 2008-03-26 08:40, Andy1423 wrote:
PSO has this more relaxed "exploration" feel to it, the dynamic music adding to the experience
To me, the biggest part about PSU that hinders the imagination is the overall theme of PSU. It's a very dull mixed with a slight bit of cartoonyness. I find this to be the most contrasting element in PSU vs PSO. The futuristic world that is PSO didn't quite make a perfect translation as far as style goes. PSU has a lot of room to "highten" it's futuristic perception.
If you take for instance the Shinowa Hidoki(PSU) vs Sinow Beat(PSO) my point is clearly illustrated. The Shinowa has a more steam punk /ancient look and style. The Sinoa Beat had a very robotic ninja/ robot assassin type feel. One feels modern(pso version) and the other(psu version) feels ancient.
If all lobbies, bases/outposts, and dungeons received a face-lift towards the future(...no pun intended
…) then I believe that “exploration[al]” atmosphere will become a little more focused. Of course this also applies to the music, which is certainly key to the atmospheric equation. Not all the music is bad, some of it I absolutely love (sleeping warriors), but yet again the music doesn’t necessarily match the futuristic theme as well. Anyone who hasn’t heard the difference, ( click here
http://www.pso-world.com/items/psu/17/music_discs/ ) I guess if I had to sum up what it is about the music I would say “It’s not enough Fantasy and a lot less Star.” By that I mean it needs more dreamy/epic tunes that are (you guessed it) more space frontier/futuristic.
Where are the space ships? Where are the multiple types of robots, not re-skins?
As far as game play goes………….(well I won’t get too much into this)
Drops:::::
PSO had a lot, which in tern gave everyone max meseta very quick, but the rares were RARE to say the least.
PSU has a better value of meseta, but NORMAL items do not drop as much as they should. However the rare drop rates are not too bad.
I think overall they should reconsider how enemies drop items. I think that 9* star weapons should NOT be considered RARE. And in that cases, enemies should have a better chance to drop a weapon based off of the star rarity, but also keeping brand consistency. Also OVERALL LESS BOARDS AND MORE MADE WEPS.
EX….
Golmoro Drops twin daggers.
Lvl 40-49 drops twin ripper, Lvl 50-59 drops last survivor, Lvl 60-69 drops b Ryo-misaki
Level brackets the specific type of weapon able to drop, I think they should free it up like so….
LIKE THIS
Golmoro Drops Dagger, Knife, Stinger, Sucker, Ripper, Survivor, Ryo-misaki.
Lvl only matters to the highest lvl except rares(by this I mean S rank and above) So the lvl 52 Golmoro can drop at max item rarity a 6* Last Survivour, however it also can drop 5* ripper, 4* sucker, 3* stinger, 2* knife, and 1* Dagger. The lower the rarity the lower higher chance it might drop. You might end the mission with only 4* and 5* daggers, but they could have a good %, thus value, or you could just sell them and earn money for you time slaying those creatures.
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