Arrogant if you wish, but unwise... not even in your wildest dreams.
There is no better way to play FG as I suggested.
Machineguns outdamage twin handguns, so get your facts straight to begin with.When considering a Fortegunner movility weapon, Crossbow and Twin Handguns are the popular and easy choices, being Machine Gun oversight by most of people. Why? Machine Gun is the weaker option (...)
Crossbow is significantly more powerful than either, so both machineguns and twin handguns are rendered obsolete by crossbows, for both damage and SE. If you're even more concerned about damage, Yak Zagenga has DPS matching shotguns.
Twin handguns are weaker than rifles, rifles also have more accuracy, a lot more range and a much better SE level.
If you think crossbows and shotguns overlap, you are greatly mistaken, or know too little about playing a gunner. The mobility of crossbows make the weapon closer to other mobile weapons than shotguns.Crossbow and Twin Handguns are overlapped and redundant in their secondary roles with Shotgun (pointblanking role) and Rifle (FPV and range) respectively.
Machineguns win in what, exactly? Crossbows have more range, more power, more accuracy, better SE, more PP, and will last longer, every gunner knows how fast machineguns empty.speaking of making your time worthwhile (and not your palette unnecessarily overlapped with functionality similar weapons) Machine Gun wins.
Crossbows win in every department when compared to machineguns.
You're forgetting two aspects of melee weapons here, which further prove your lack of experience as a Fortegunner:Finaly we have the melee issue, this is more up to the player, as all Saber, Dagger and Spear make the same role, I consider better suited Saber or Dagger, because they combine with Mechgun or Crossbow
-pairing a saber or a dagger with a crossbow or a machinegun means that you will have to use the menu to refill weapons' PP gauges, a huge annoyance and waste of time. I know the Japanese servers have this fixed, but we don't.
-Dus Majarra is plain out more powerful. Hikai Shuha-zan is as powerful as Dus Majarra, but Dus Majarra offers other advantages, such as range, mobility, etc.
And totally failed at that, since mechgun is inferior in every way.I explained why Mechgun is superior
If you had read more carefully, I listed six weapon types, so having a spear would not take another weapon's spot on the palette.rather than loading a Spear and having one of your 6 palette slots unnecessarily taken.
Moreover, you rarely have to carry that many weapon types for one mission.
If you take MAG, for instance, grenades are useless, there, so you have only 5 spots taken (I use it to carry another spear).
If you play Desert Goliath, you will not need lasers = another free slot.
If you play Sacred Stream, you need neither grenades nor lasers = two free slots.
And so on...
The six slots of a Fortegunner's palette are rarely taken, which allows you to put several of one weapon type.
You think Spinning Strike is a valid PA? Oh god, I think we're reaching the bottom of Fortegunner levels.not necessarily better than Hikai or Spinning
I'll just say this to you, Spinning Strike is weaker than Hikai or Majarra against any amount of targets, even one.
Ugliness is subjective, we're not discussing subjectivity, here.aside the aforementioned ugliness from having an empty hand and then a whole extra palette slot with a lone Crossbow and a Spear
That being said, I'd rather have a "lone crossbow" than have to use the menu to recharge my weapons.
Your question is biased in how you are formulating it.How many Spear skills do you use often and may fulfill different actions? just one, Majarra
The good question to ask would be "what uses does a Fortegunner have for melee?" To which the answer would be "damage the bullet-resistant critters", and that Dus Majarra does best.
There are a few instances where I'll use Dus Daggas (Adahna Degahna comes to mind).
Of course Rising Strike and Shunbu Shouren-zan can juggle or stagger monsters, and keep some big ones off their feet, but what use is that when I can simply kill them? >_>
Now if your point was to stress that there are other ways to play Fortegunner, fine, I agree with that, everyone plays how they want. But there is no better way.
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