who needs nanoblasts when the Jabroga is much faster? ;l
who needs nanoblasts when the Jabroga is much faster? ;l
I couldn't agree with this one more. I also would like to see this happen with the line spells like barta and megid. This would make some bosses much easier to kill, so up their hp. I for one think that in a game where 6 players are possible, being able to solo an S2 boss in a decent amount of time is ridiculous. Up their hp.
I agree with this post on many points, before PSU was actually out, I was very excited about being able to choose a race I liked and build it the way I wanted it. I envisioned TP affecting buffs or something to that extent, maybe ATA affecting gun power, anyway, I liked the idea of having freedom to build my own character, looks wise, skills wise.
I liked the direction they went with Shadoogs (TP and ATA affecting a weapon) I'd like to see additional weapons like that, so humans and newmans could bring more to the plate as fighters.
Or super high tp/mst req on a something, ala Elysion/Holy Ray.
People might laugh at the idea of giving Newmans and Humans superpowers, but honestly, shouldnt you be able to choose any race and be powerful in your own right?
But no, you are stuck playing a cast if you want to be the best. Also, cast design looks awful in this game. If I have to be a robot, cant I look awesome like Lou or Vivienne (or Elenor...lol)? Instead of some half n half mish mash of robot and human parts with god awful skin tones.
So PSU's appeal is customization, but not all races are good, and hybrid classes blow.
Any class should be good if you work at it. Maybe some classes should be harder than others to make awesome, but in the end every class should be exceptional in its own right. Including hybrids.
Also, Just Attack made the game more exciting for fighters, so why cant gunners or techers use it? (please dont say they have Just Counter, its cool, but fighters have both JA and JC)
Werent you able to use normal-> heavy -> special on guns in PSO? What gives?
Its just all seems incomplete, but hey, its SEGA. What can ya do.
I...... agree yet disagree with the paradi statement
Bcuz most missions are somewhat easy to do durin the level
Normally when i have cast in the party 85% of the time the cast's (includin myself) would used paradi in the last room....which is normal. However.....sometimes i use mine for quick saves for others.....like if some people in the group are about to die or somethin
Gamertag: jaye3rd89
- Stricter requirements on being able to equip certain weapons/armor. For example, my Lv50 AF shouldn't be able to already use the best slicers and range-mags currently available; that should be near-endgame level equipment, perhaps usable around Lv100 or so, rather than having X amount of ATP or whatever. This would help make items more valuable and usable, instead of automatically making them obsolete whenever a newer, stronger item becomes available. Also, perhaps more race/gender/class-only items, to add even more variety and balance.
- Not really a balance thing, but Segac should add more special and/or visual effects to weapons and armor. Why doesn't the Psycho Wand fold up and extend like in PSO? Why doesn't the Guld & Milla have an awesome HP stealing special shot? Why do most of the line shields, depending on their manufacturer, have the same blocking animations? This could be greatly improved upon.
- Make every manufacturer make every weapon type. Stuff like Tenora Works rifles or GRM slicers don't exist yet, and they should. Their stats should also reflect the trends of the manufacturers, and give players more options in considering their equipment, rather than always getting the ones with the best ATP, etc.
- Do away with Kubara "clone" weapons (Rattlesnac, Blackheartic, etc.). They're stupid, and only proves that Segac would rather reskin a weapon rather than make a new one, which could easily have the same stats. Kubara-only weapons (Carriguine-Rucar, Degahna Cannon, etc.), are just fine. Also, why are there no Kubara armors or units?
- Nanoblasts need an overhaul. The strength (red) and invulnerability (blue) ones are the only two that are useful anymore. Create new ones, rebalance the ones that aren't used, and provide unique attacks for each, so that Beasts have as many options as Casts do with SUV's. Also, female Nanoblasts could possibly be rebalanced as well, or even given entirely different abilities from their male counterparts... for example, a "yellow" Nanoblast could give a huge movement and attack speed boost, but females would move faster; males, however, would have considerably more strength with a "red" Nanoblast.
- GIVE HUMANS AND NEWMANS THEIR OWN RACIAL ABILITIES.
I'll probably think of more later on, but that's a start. =P
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Well here. For everyone who is saying they don't agree with the paradi statement. Look at the time attack leader boards on MAG1 and MAG2. Tell me what the most dominate race is? CAST. Alllllllll paradi's doing.
Jabroga needs it's ATA mod fixed so that the mod itself actually matters. I mean seriously, the only time you'll ever see a 0 with it is if you use it with a Bico... :P
In my opinion, or paradi should be nerfed just a bit, or there should be S rank SUVs as strong as paradi based on the lower rank ones. But for SUVs to get boost, nanoblasts should be boosted a bit so they would be as good as the S rank SUVs.
The ones needing more changes are the yellow and purple ones though. Maybe something like the yellow one having a speed boost and the purple one having an increased duration?
Also Newmans and Humans really need a special ability...not only Beasts and Casts are the best races for most classes, they also have their special abilities...
Also I think that enemies should be boosted too, something like stats increase (mainly HP), movement speed increase and even higher number of enemies on some missions, mainly some v1 missions (for example Dual Sentinel...there are some huge rooms with just a few enemies).
I agree with everything else in the first post, plus the higher requirement for weapons and line shields, every manufacturer making every weapon type and Jabroga actually missing.
PSO2 EN (Ship 1): Johana
PSO2 JP (Ship 2): Johana, Ezodagrom, Luppi, Lana, Yukari, Blune, Elysia, Elena
PSU EN/JP: Johana, Blune, Ezodagrom, Luppi/Johana, Lana
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