All of the following information applies directly to GC/Xbox/BB versions of PSO.
Choosing a character?
Want to know more about your selection?
Here ya go...
Spoiler!
Hunters: (Melee oriented)
Equipment Availability:
Saber
Sword
Dagger
Partisan
Slicer
Handgun
Mechgun
-----
Frame
Armor
Barrier
Shield
Rangers: (Ranged Combatants)
Equipment Availability:
Saber
Partisan
Slicer
Handgun
Rifle
Mechgun
Shot
-----
Frame
Armor
Barrier
Shield
Forces: (Technique oriented)
Equipment Availability:
Saber
Slicer
Handgun
Mechgun
Cane
Rod
Wand
-----
Frame
Barrier
Character Statistics Disclaimer
Spoiler!
Now for the information below:
When reading the statistical parts of each character's information, note that in parenthesis the number to the left is the character's MAX stat potential and the number to the right is the character's BASE stat. The BASE stat means that is what your stat would be at Lv.200 without the means of materials or equipment of any kind equipped. The number to the right, outside of the parenthesis, is representing the difference from your BASE stat to your MAX stat (what you have to make up in order to max your base stat)
HP is an exception however. There isn't a MAX HP for any character, you can have as much as you possibly can push with Materials and equipment.
So the HP variable you see is how much HP that character would have at Lv.200 without any HP materials or Equipment boosting them.
Concerning Material Usage... HP and TP materials are in their own separate category. However, Power, Defense, Evade, Mind, and Luck materials make a combined total. i.e., a HUmar can use 125 HP materials, 125 TP materials, and for their combined category... they could use a mix and match of materials like... 205 Power materials and 45 Luck materials (45 luck mats maxes your Luck), and now you can no longer use any more materials because you have reached your limit of 250 material usage
Trap Growth....
At Lv1, all CASTs start with 2 of each traps
All CASTs cap each trap at Lv.20, however, each CAST gain the additional +1 trap at different level intervals. Just remember you started with two at Lv1 however...
Concerning Ranking System...
The number to the Left is relative to their MAX stat ranking
The number to the Right is relative to their BASE stat ranking
It's scaled from 1-12 (1 being the best, 12 being the worst) However, with MST, there are only 1-8 seeing CASTs would make up the 9-12.
As before, HP can only be ranked by BASE seeing there isn't a MAX to how much HP you can technically have.
If you're worried about the GROWTH at which your stats raise per level, there are two ways to keep informed.
1. Use this link http://pso-world.com/sections.php?se...viewtopsection
and scroll down to the Third Category labeled Class Information and select your character type. Near the bottom of the page, it starts to show you your characters BASE stats every 5 levels.
2. Download the PSO Character Manager. http://www.pso-world.com/download.ph...s+%26+Programs
Scroll down to the application labeled psocharactermanager [106 KB] (if you cannot run the program because it states you are missing file: comdlg32.ocx, you must download this file and place it in the psocharactermanager folder. Google the file comdlg32.ocx)
Hunter Statistics:
Spoiler!
Hunters:
HUmar:
HUmar HP: 1420
HUmar ATP: (1397 / 943) 454
HUmar DFP: (579 / 422) 157
HUmar MST: (732 / 594) 138
HUmar ATA: (200 / 174) 26
HUmar EVP: (756 / 682) 74
Stat ranking:
HUmar HP: 5
HUmar ATP: 2/2
HUmar DFP: 5/6
HUmar MST: 7/7
HUmar ATA: 6/6
HUmar EVP: 6/5
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Rabarta, and Razonde up to Lv.15
Support Techniques: Resta, Jellen, and Zalure up to Lv.15 ; Anti Lv.5 ; Ryuker
(cannot use Reverser, Grants, Megid, Shifta, or Deband)
Material Usage:
HP: 125
TP: 125
Power / Defense / Evade / Mind / Luck: 250 (total combined)
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HUnewearl:
HUnwearl HP: 1308
HUnewearl ATP: (1237 / 835) 402
HUnewearl DFP: (589 / 538) 51
HUnewaerl MST: (1177 / 885) 292
HUnewearl ATA: (199 / 147) 52
HUnewearl EVP: (811 / 666) 145
Stat ranking:
HUnewearl HP: 8
HUnewearl ATP: 6/5
HUnewearl DFP: 4/2
HUnewearl MST: 5/5
HUnewearl ATA: 7/8
HUnewearl EVP: 4/6
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Razonde, and Rabarta up to Lv.20
Support Techniques: Resta, Shifta, Deband, Jellen, and Zalure up to Lv.20 ; Anti 7 ; Ryuker
(cannot use Reverser, Grants, or Megid)
Material Usage:
HP: 125
TP: 125
Power / Defense / Mind / Evade / Luck: 150 (total combined)
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HUcast:
HUcast HP: 1762
HUcast ATP: (1639 / 1146) 493
HUcast DFP: (601 / 501) 100
HUcast ATA: (191 / 158) 33
HUcast EVP: (660 / 585) 75
Stat ranking:
HUcast HP: 3
HUcast ATP: 1/1
HUcast DFP: 3/4
HUcast ATA: 8/7
HUcast EVP: 10/9
Trap Growth:
Damage: +1 every 11 levels
Freeze: +1 every 7 levels
Confuse: +1 every 7 levels
Material Usage:
HP: 125
Power / Defense / Evade / Luck: 150 (total combined)
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HUcaseal:
HUcaseal HP: 1380
HUcaseal ATP: (1301 / 901) 400
HUcaseal DFP: (525 / 399) 126
HUcaseal ATA: (218 / 184) 34
HUcaseal EVP: (877 / 777) 100
Stat ranking:
HUcaseal HP: 6
HUcaseal ATP: 4/3
HUcaseal DFP: 7/8
HUcaseal ATA: 5/5
HUcaseal EVP: 2/2
Trap Growth:
Damage: +1 every 9 levels
Freeze: +1 every 10 levels
Confuse: +1 every 10 levels
Material Usage:
HP: 125
Power / Defense / Evade / Luck: 150 (total combined)
Ranger Statistics:
Spoiler!
Rangers:
RAmar HP: 1520
RAmar ATP: (1260 / 806) 454
RAmar DFP: (515 / 359) 156
RAmar MST: (665 / 505) 160
RAmar ATA: (249 / 230) 19
RAmar EVP: (715 / 639) 76
Stat ranking:
RAmar HP: 4
RAmar ATP: 5/6
RAmar DFP: 8/9
RAmar MST: 8/8
RAmar ATA: 1/1
RAmar EVP: 7/7
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Rabarta, and Razonde up to Lv.15
Support Techniques: Resta, Shifta, and Deband up to Lv.15 ; Anti Lv.5 ; Ryuker
(cannot use Reverser, Jellen, Zalure, Grants, or Megid)
Material Usage:
HP: 125
TP: 125
Power / Defense / Mind / Evade / Luck: 250 (total combined)
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RAmarl:
RAmarl HP: 1315
RAmarl ATP: (1145 / 743) 402
RAmarl DFP: (577 / 426) 151
RAmarl MST: (1031 / 732) 299
RAmarl ATA: (241 / 216) 25
RAmarl EVP: (900 / 798) 102
RAmarl HP: 7
RAmarl ATP: 8/9
RAmarl DFP: 6/5
RAmarl MST: 6/6
RAmarl ATA: 2/2
RAmarl EVP: 1/1
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Rabarta, and Razonde up to Lv.20
Support Techniques: Resta, Shifta, Deband, Jellen, and Zalure up to Lv.20 ; Anti 7 ; Ryuker
(cannot use Reverser, Grants, or Megid)
Material Usage:
HP: 125
TP: 125
Power / Defense / Mind / Evade / Luck: 250 (total combined)
-----------------------------------------------------------------------
RAcast:
RAcast HP: 1964
RAcast ATP: (1350 / 859) 491
RAcast DFP: (606 / 505) 101
RAcast ATA: (224 / 199) 25
RAcast EVP: (699 / 626) 73
Stat ranking:
RAcast HP: 1
RAcast ATP: 3/4
RAcast DFP: 2/3
RAcast ATA: 4/4
RAcast EVP: 8/8
Trap Growth:
Damage: +1 every 7 levels
Freeze: +1 every 9 levels
Confuse: +1 every 11 levels
Material Usage:
HP: 125
Power / Defense / Evade / Luck: 150 (total combined)
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RAcaseal:
RAcaseal HP: 1890
RAcaseal ATP: (1175 / 775) 400
RAcaseal DFP: (688 / 562) 126
RAcaseal ATA: (231 / 208) 23
RAcaseal EVP: (787 / 713) 74
Stat ranking:
RAcaseal HP: 2
RAcaseal ATP: 7/7
RAcaseal DFP: 1/1
RAcaseal ATA: 3/3
RAcaseal EVP: 5/4
Trap Growth:
Damage: +1 every 7 levels
Freeze: +1 every 11 levels
Confuse: +1 every 9 levels
Material Usage:
HP: 125
Power / Defense / Evade / Luck: 150 (total combined)
Force Statistics:
Spoiler!
Forces:
FOmar:
FOmar HP: 1175
FOmar ATP: (1002 / 753) 249
FOmar DFP: (470 / 321) 149
FOmar MST: (1340 / 990) 350
FOmar ATA: (163 / 138) 25
FOmar EVP: (651 / 551) 100
Stat ranking:
FOmar HP: 11
FOmar ATP: 9/8
FOmar DFP: 10/12
FOmar MST: 3/3
FOmar ATA: 12/10
FOmar EVP: 11/10
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Rabarta, Razonde, Grants, and Megid up to Lv.30
Support Techniques: Resta, Shifta, Deband, Jellen, and Zalure up to Lv.30 ; Anti 7 ; Ryuker ; Reverser
FOmar has double Shifta/Deband range
FOmar's damage when using Gifoie, Gizonde, Gibarta, and Grants is 130% of normal.
Material Usage:
HP: 125
TP: 125
Power / Defense / Mind / Evade / Luck: 250 (total combined)
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FOmarl:
FOmarl HP: 1273
FOmarl ATP: (872 / 721) 151
FOmarl DFP: (498 / 351) 147
FOmarl MST: (1284 / 934) 350
FOmarl ATA: (170 / 144) 26
FOmarl EVP: (588 / 513) 75
Stat ranking:
FOmarl HP: 9
FOmarl ATP: 10/10
FOmarl DFP: 9/10
FOmarl MST: 4/4
FOmarl ATA: 11/9
FOmarl EVP: 12/12
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Rabarta, Razonde, Grants, and Megid up to Lv.30
Support Techniques: Resta, Shifta, Deband, Jellen, and Zalure up to Lv.30 ; Anti 7 ; Ryuker ; Reverser
FOmarl has double Resta/Anti and Shifta/Deband range.
FOmarl's damage with Grants is 150% of normal.
Material Usage:
HP: 125
TP: 125
Power / Defense / Mind / Evade / Luck: 250 (total combined)
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FOnewm:
FOnewm HP: 1232
FOnewm ATP: (814 / 613) 201
FOnewm DFP: (463 / 408) 55
FOnewm MST: (1500 / 1098) 402
FOnewm ATA: (180 / 128) 52
FOnewm EVP: (679 / 531) 148
Stat ranking:
FOnewm HP: 10
FOnewm ATP: 11/11
FOnewm DFP: 11/7
FOnewm MST: 2/2
FOnewm ATA: 10/12
FOnewm EVP: 11/9
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Rabarta, Razonde, Grants, and Megid up to Lv.30
Support Techniques: Resta, Shifta, Deband, Jellen, and Zalure up to Lv.30 ; Anti 7 ; Ryuker ; Reverser
FOnewm's damage with Gifoie, Gizonde, Gibarta, Rafoie, Rabarta, Razonde is 130% of normal
Material Usage:
HP: 125
TP: 125
Power / Defense / Mind / Evade / Luck: 150 (total combined)
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FOnewearl:
FOnewearl HP: 1148
FOnewearl ATP: (583 / 483) 100
FOnewearl DFP: (390 / 334) 56
FOnewearl MST: (1750 / 1200) 550
FOnewearl ATA: (186 / 133) 53
FOnewearl EVP: (883 / 735) 148
Stat ranking:
FOnewearl HP: 12
FOnewearl ATP: 12/12
FOnewearl DFP: 12/11
FOnewearl MST: 1/1
FOnewearl ATA: 9/11
FOnewearl EVP: 3/3
Technique Level Cap:
Attack Techniques: Foie, Barta, Zonde, Gifoie, Gibarta, Gizonde, Rafoie, Rabarta, Razonde, Grants, and Megid up to Lv.30
Support Techniques: Resta, Shifta, Deband, Jellen, and Zalure up to Lv.30 ; Anti 7 ; Ryuker ; Reverser
FOnewearl has double Resta/Anti range
FOnewearl's damage with Foie, Barta, and Zonde are 130% of normal
FOnewearl's Megid pierces through targets naturally
Material Usage:
HP: 125
TP: 125
Power / Defense / Mind / Evade / Luck: 150 (total combined)
Mag Information:
Spoiler!
Mags are a type of equipment that serve multiple functions. Statistically they can increase your Base stats such as DFP, ATP, ATA, and MST depending on it's DEF, POW, DEX, and MIND levels.
1 DEF = 1 DFP
1 POW = 2 ATP
2 DEX = 1 ATA
1 MIND = 2 MST
For Rangers, you gain +1 ATA every odd numbered DEX value. Hunters and Forces gain +1 ATA every even numbered DEX value. This is because on the first DEX level for a Ranger, they gain +1 ATA.
For feeding charts, use this guide:
http://www.pso-world.com/sections.ph...cle&artid=1021
Mags can evolve by two methods, feeding it items or giving it a mag cell.
Through feeding, a Mag WILL evolve at levels 10, 35, and 50. It is possible by a specific type of feeding method to evolve once more at Lv.100. Use this guide to find out how:
http://www.pso-world.com/sections.ph...cle&artid=1031
The alternate way to evolve a mag, the Mag Cells, are done by simply giving it the cell under specific conditions. The conditions vary depending on the type of Mag Cell. Use these guides to find out more:
(Episode 1&2 mag cells) http://www.pso-world.com/sections.ph...icle&artid=659
(Episode 4 mag cells) http://www.pso-world.com/sections.ph...cle&artid=2343
NOTE: Once a mag is either evolved by the special feeding method at Lv.100 or giving a Mag Cell, you CANNOT change it again. They become "rare" mags at this point (notice they are in Yellow Letters once evolved by either the special Lv.100 feeding method or given a Mag Cell) and cannot be changed again.
Each mag also has certain abilities it can perform to assist you in combat.
The four conditions for them to assist are:
1. PB Gauge reaches 100
2. User's HP is in peril condition (Remaining HP is 10% or less of your Total)
3. Boss battle has initiated
4. Player has died
NOTE, It is not always guaranteed that it will perform an assisting ability however...
Each mag has specific abilities it will do when these conditions are met.
Such as Resta, Shifta/Deband, Short-lived Invulnerability, and very rarely, resurrection after death.
Mags also gain specific Photon Blasts when they evolve.
The different types of photon blasts are:
Estlla (Dolphin-shaped; charges in a linear, piercing direction)
Farlla (Serpent-shaped; attacks in a circular motion surrounding the user)
Leilla (Mermaid-appearance; Heals the user's HP by a specific amount and casts Lv.7 Anti) [Note: Leilla does NOT revive fallen teammates if they donate while dead]
Pilla (Angelic-like; beams rain down around the user)
Mylla & Youlla (pair of twins that cast Shifta/Deband on the user, it can also revive a fallen teammate if they donate at least 10 PB while dead)
NOTE: All attack photon blasts are LIGHT based (ELT damage)
Learn more about what your mag will evolve into, what abilities it will have, and what blasts it will learn with this link:
http://www.pso-world.com/sections.ph...cle&artid=1016
Photon Blast Chaining:
Other players can join you in your photon blast.
When a Photon Blast is being initiated, others can also start their own Photon Blast to combine the power/effectiveness of the originating Photon Blast.
If you don't have 100 PB to join someone in a Photon Blast chain, you can donate 10, 20, or 30 PB towards the blast to gain experience and/or healing/Shifta/Deband benefits from a Photon Blast. (on Gamecube this can be done by pressing Y) on Blue Burst this can be done by pressing the END key. (whatever your chat button is)
Concerning Synchro...
Despite contrary belief for YEARS, Synchro actually effects the POWER of attacking Photon Blasts.
This does not help you gain PB faster nor does it increase the chance of your Mag using it's abilities when HP is low, 100 PB achieved, Boss initiates, or when you die.
It strictly effects the power of attack photon blasts.
Concerning IQ...
IQ only effects the Shifta/Deband/Resta levels of support Photon Blasts Leilla and Mylla&Youlla.
Photon Blast Mylla & Youlla:
This is based off MAG IQ ALONE!
Note, that it doesn't matter who is doing twins, but the combined IQ of all players chaining with the blast. You of course must not use the same blast as someone consecutively (as many of you already know). If there are 3 or 4 players, two people can use the same blast, however, they must NOT follow each other.
Example, Player 1 does Estlla, Player 2 does Twins, Player 3 does Estlla, Player 4 does Twins.
This WILL work correctly, however:
Player 1 does Estlla, Player 2 does Estlla, Player 3 does Twins, Player 4 does Twins.
This will not work...
And by player, I don't mean your slot number in game, I mean order of players in a photon blast sequence.
The formula:
(Combined MAG IQ /10) +1 = S/D Levels
If one player uses Twins with 200 IQ, it is equal to S/D Lv.21, which is+36%, lasts 240 seconds (4 minutes)
If another chains with Twins (making it a 2-way chain), also with 200 IQ, S/D is equal to Lv.41, which is +62%, lasts 440 seconds (roughly over 7.3 mintues)
If a another chains with Twins (making it a 3-way chain), also with 200 IQ, S/D is equal to Lv.61, which is +88%, lasts 640 seconds (roughly over 10.6 minutes)
If four people chain properly, all having 200 IQ of their own, the S/D is equal to Lv.81., which is +114%, lasts 840 seconds (a whole 14 minutes)
Shorter version:
Assuming all have 200 IQ and Twins is involved in the blast:
1 Player: Lv.21 S/D (+36% / 240 seconds)
2 Players: Lv.41 S/D (+62% / 440 seconds)
3 Players: Lv.61 S/D (+88% / 640 seconds)
4 Players: Lv.81 S/D (+114% / 840 seconds)
NOTE: Mylla&Youlla Shifta/Deband levels are ESTIMATED at these levels. The duration is indeed fact, however the percent at which it boosts your ATP/DFP is an estimate.
Miscellaneous information:
Spoiler!
Section ID:
Your Section ID determines what items you will find from enemies and boxes.
(note that private servers have altered drop rates/charts)
Your section ID is determined by the character type and name you choose. You may use the Section ID Calculator here to pre-determine what Section ID you want.
http://www.pso-world.com/secid_BB.php
The drop rate frequency for items that are not Red Box Rare items can be found here:
http://www.pso-world.com/sections.ph...icle&artid=452
(nice to know if you're hunting specific non-rare items such as a Hell Laser)
The drop charts for Rare items on the GC/Xbox/(and official)BB items can be found here:
http://www.pso-world.com/item_findings.php
LCK (Luck) determines your critical hit rate. Whatever your current LCK is, divide it by 4 and that is the chance of landing a Critical blow. A Critical does +50% additional damage.
Having 100 Luck means your chances of a Critical blow is 25% (100/4=25)
All characters start with 10 LCK and the only way to raise luck is by either using Luck Materials or equipment that raises your Luck stat while on.
Humans and Newmans cannot use Traps (only in battle mode)
CASTs cannot use Techniques
Newmans regain TP gradually over time when idle (when you stand still). The higher level you are, the faster your TP will regain.
CASTs regain HP gradually over time when idle. The higher level you are, the faster your HP will regain. (HP regain among CASTs regain at a faster rate than Newman TP regain)
CAST BONUS/REDUCTION:
CASTS receive a 30% activation rate bonus to Ice, Frost, Freeze, Blizzard, Bind, Hold, Seize, Arrest, Panic, Riot, Havoc, Chaos, Master's, Lord's, or King's special.
CASTS steal +30% additional EXP with Master's, Lord's, or King's special compared to Humans and Newmans (EXP steal cannot exceed the EXP stealing cap)
CASTS are reduced when using Devil special to 25% HP cut (instead of 50%) This means they cut HP BY 25%, not TO 25%
CASTS are reduced when using Demon special to 45% HP cut (instead of 75%) This means they cut HP BY 45%, not TO 45%
NOTE: The above applies only in Ultimate
CASTS cannot be paralyzed or poisoned.
CASTS can see traps at all times. The only way Newmans and Humans can see traps is by either using Trap Vision, wearing the BB exclusive armor, Lieutenant Mantle (armor with built-in trap vision), wearing the BB exclusive Saber, Commander Blade, which also has built-in trap vision, Sense Plate, or Rico's Glasses.
Traps take 5 seconds to set on Difficulties Normal, Hard, and Very Hard.
Traps take 2 seconds to set on Ultimate mode.
It takes a Trap 1 second to detonate after it's been set.
If there isn't a target near a set trap (including yourself) the trap will remain idle until a target comes within a certain range of the trap. After that range has been met, it takes 1 Second before detonation.
This means if you're dropping a trap on Normal-Vhard and there are targets near it since the time you set it, it takes 6 seconds to effect the enemy. On ultimate, it takes 3 seconds.
You simply take the time it needs to set plus the 1 second needed to detonate (5 on norm-vhard +1 = 6 seconds // 2 on Ultimate +1 = 3 seconds)
Traps on Ultimate also have an increased Area of Effect.
After tests thus far, I cannot seem to find a limit as to how many targets a Trap can effect. I am under the influence that if a target is in range, no matter how many, it will be effected by the trap.
When a target is Frozen, it's EVP is lowered (by how much is still under testing). Paralysis may seem like it lowers EVP, but since the target cannot move, you hit more often simply because it cannot manual evade attacks. Freeze disabled manual evasion AND lowers their Evasion as well.
Concerning support technique Anti:
Anti 1 cures Poison (only yourself, Anti 2+ can cure others from abnormal status' depending whether or not the Lv.Anti is high enough to remove the specific status infliction)
Anti 2 cures Poison and Shock
Anti 3 cures Poison, Shock, and Paralysis
Anti 4 cures Poison, Shock, Paralysis, and Confusion
Anti 5 cures Poison, Shock, Paralysis, Confusion, and Slow
Anti 6 cures Poison, Shock, Paralysis, Confusion, Slow, and Jellen/Zalure.
Anti 7 cures Poison, Shock, Paralysis, Confusion, Slow, Jellen/Zalure, and Freeze (all abnormal status')
Concerning Megid piercing...
Only FOnewearl can naturally cast Megid and have it pierce through targets (striking more than one target, which FOmar, FOnewm, and FOmarl only strike one target with Megid)
However, if Demonic Fork (a rod type), Dark Bridge (a rod type), or Cursed Cloak (an armor, BB exclusive item) is equipped, your Megid can pierce through targets, just as FOnewearl does naturally.
Certain SPECIAL WEAPONS can be equipped by characters who normally wouldn't be able to equip that specific type of weapon.
(i.e., Forces cannot use Partisans, however, FOmar and FOmarl can equip Soul Banish, which is a SPECIAL WEAPON Partisan)
Along with these SPECIAL WEAPON exceptions... come completely different weapon Types that are not sold by Vendors and are only found as SPECIAL WEAPONS. These types include:
Twin Saber
Twin Swords
Katana
Fist
Claw
Launcher
Card
Weapon Percentages:
Certain weapons MAY inflict additional damage to a specific type of enemy. This depends on the percentage is has towards an enemy type.
The four types are:
Native
Altered Beast (A.Beast)
Machine
Dark
If it says 30% towards Native, it means the weapon does 30% additional damage towards native creatures.
Occasionally you may find a weapon that has an attribute known as Hit.
Hit increases the Accuracy of the weapon. For every point of Hit, it's that much more additional ATA to the weapon. So if it's a 50 Hit weapon, it has +50 MORE ATA than it normally would without Hit.
NOTE: Any given weapon can only have up to THREE attribute proficiencies. Hit is not separated from the category. If a weapon has hit, it may only have up to two other categories for additional percentages.
Example:
Native 30
A.Beast 0
Machine 0
Dark 20
Hit 30
A weapon bought from a store can only have up to 50% in any given category (hit included).
It is possible to find weapons with more than 50%, but vendors will only sell up to 50%. The cap is 100%, so if someone has a weapon over 100%, it's hacked.
When you find a weapon that is ???? or a ?SPECIAL WEAPON, (if it has any percentages to begin with) they can be tekked +5%, +10%, -5%, or -10% than how you found it.
Example, you find ?SPECIAL WEAPON and it has 20% to Native and 10% Hit.
You go to tekk it and you find out it's DRAGON SLAYER and it says 15% to Native and 5% Hit.
Tell him No, I don't believe your results (you do still have to pay him) and keep tekking the weapon until he gives you 30% Native and 20% Hit.
So always make sure to check the %'s of weapons as you find them and tekk them appropriately and carefully!
Resistances:
EFR is your resistance to fire-based techniques
EIC is your resistance to ice-based techniques
ETH is your resistance to electric-based techniques
EDK is your resistance to Megid's effectiveness to OHKO (one-hit knock out) you when struck by it
ELT is your resistance to Grants. ELT does not help you against any of the Punishment attacks that Dark Falz, Olga Flow, and Saint Million release; these attacks they use are a Set-amount of damage that cannot be altered.
V-Units (Blue Burst items)
Our database (PSOW) lacks specific information on these units. Here's some more insight.
V101: Increases attack speed by 40% (same as Heavenly/Battle) and also increased ATP, DFP, EVP, LCK by +15 and ATA by +2.
V501: Increases the success rate of special attacks. Activation rates increased by an additional 50% for all specials EXCLUDING Dim, Shadow, Dark, and Hell.
V502: Increases the success rate of special attacks. Activation rates increased by an additional 50% for all specials excluding Dim, Shadow, Dark, and Hell, because the Hell-tier specials are increased by an additional 100% with V502.
V801: Decreases the casting time for a technique by 20%
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[END]
If I think of more information I will add it here.
I have a couple more things I'm going to add at a later time, but for now this is what I have.
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