What would you name it?
You can make two permanant classes, but not right away. Let's put PA fragments back to use here. Let's say you need 99 PA fragments for one Type Upgrade Point (TUP). This would make it so once you have, say, 5 TUPs, you can make a class (up to two). Every TUP, you get to add a weapon to your pallet (starting at C rank--to make these weapons actually usable). For every other TUP, you can upgrade each weapon to B, A, and then S. You are allowed to put any combination of any six weapons on your pallet. If you want to change a weapon, you have to start it over at C rank, but your old weapon class level will be put away for storage should you wish to use it again later (requiring another TUP to put it back on, however). Weapons start at lv25 PA caps and can each be upgraded by more TUP (permanant-not per PA, but per weapon).
What would your Types be? Try to keep a balance between the tiers for ATP, ATA, and TP.
Balanced class: 6 points
low = 1
mid = 2
high = 3
Mine...
Custom Type 1)
"Axegunner" (mid ATP, mid ATA, mid TP)
- Axe
- Slicer
- RCSM
- Handgun
- Rifle
- Saber
Custom Type 2)
"Demomaster" (high ATP, mid ATA, low TP)
- Grenade
- Shotgun
- Laser
- Rod
- Twin Handgun
- Knuckles
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