Ah hem, ignoring the poor word choice of my topic...
Has anyone else noticed that when a particular item is dropped either rare or common, that it tends to show up fairly common during the rest of whichever particular run you're on?
For example...If I find a Luck Material, more than half the time I find another one just a few minutes later.
The same goes for some of the common and even not so common rares.
Sometimes I'll get upwards of five of the same common rare from Bartles (I forget which one that is, Silence Claw or something...).
Anyway I thought it was rather odd that on my first Ultimate Ruins run I found not just one but _two_ Meteor Cudgels, which are pretty rare.
This has happened with countless rare items, materials and a few other things.
Unfortunately, there's no way to use this "information" for anything other than hoping that when something good drops that another one will drop in the near future.
If anyone has had similar experiences that could help prove this "theory" I'd be interested in hearing about it. It sounds silly now that I've typed it out, but this isn't something that has happened once or twice, it's happened throughout my over 1300 hours of playtime on three separate memory cards of characters, so it definately has nothing to do with section ID or class, which would be pretty dumb anyway.
Okay, take it away everyone! Thanks for reading my crackpot theory.
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