He seemingly forgot that Sega successfully took the original PSO formula that he loved so much, enhanced it, and fit it all into a portable game cartridge. That is an impressive technical feat. Who cares if the story mode is lame, incase noone has noticed there hasnt been a truly great Phantasy Star offline RPG since Phantasy Star IV. What makes you think they'd start now? The story mode we got was actually comical at times, it doesnt overstay it's welcome, and it's a good tutorial to ease the player into the incredibly deep and complex multiplayer portion of the game. Of course they had to put chat limitations in this game, otherwise the penis pictochat pictures would be all over the place. You KNOW that's true. As much as I dislike being censored in an online game, the friend's code system is done in the best interests of the player, and also helps in maintaining a tight-knit community of legitimate players. Is the game perfect? No, and they should have included "Goodbye", and some aspects of the controls and gameplay could obviously use tightening up. But I'd say that for their first time, with this third "type" of online Phantasy Star game (first being PSO, second being PSU, PSP didnt bring out anywhere near the significant new features that PS0 did), they did a DAMN good job considering that it's on the freaking Nintendo DS. They really pushed the hardware to it's limits. To give this game anything less than an A- would be a sin.