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  1. #61

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    Omg don't lock before letting me play my card!



    Quick and dirty, on a PR1.
    Don't wanna waste time runing around like a headless chicken dodging megid (only to get hit by it anyway)
    I don't need a signature pic, I would end up changing it all the time.

  2. #62
    Resist/RealLife++ Volcompat321's Avatar
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    Oh...and not to be nitpicky, but since when was using an elemented weapon, but not the opposing element count as neutral?
    Wouldn't the ice do more damage than an actual neutral?
    If you're going to make some videos, get a 30% neutral, and 30% ice gek and test that out.
    I'm genuinely curious.

  3. #63

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    Nah, it shouldn't matter. Anyway, why would you waste meseta on a non-elemental weapon? (no, I don't keep any lying around)
    I don't need a signature pic, I would end up changing it all the time.

  4. #64
    Resist/RealLife++ Volcompat321's Avatar
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    Quote Originally Posted by FOnewearl-Lina View Post
    Nah, it shouldn't matter. Anyway, why would you waste meseta on a non-elemental weapon? (no, I don't keep any lying around)
    Well personally I wouldn't, but I'm sure it would only cost 10k for a neutral gek.
    Maybe not that cheap, but I'm sure it would be cheap as hell, no matter which server you're on.

  5. #65

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    But in order to make a fair comparison, I'd have to grind it to 10...
    I don't need a signature pic, I would end up changing it all the time.

  6. #66
    Resist/RealLife++ Volcompat321's Avatar
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    Hmm, why not buy a low-mid% 0/10 Gek, just to test it out.

    You don't have to have two 10/10's to test it. Just need 2 0/x to test.
    But it's not a big deal. I was just curious.

  7. #67

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    I see an actual formula was never provided!

    http://calc.psupedia.info/

    The formula that calc.psupedia.info uses is roughly as follows:

    (ATP)/5 * (PA Modifier) * ( 1+Element*(109/150) ) * (1+Buff)

    ATP = Character ATP + Units/Armor/etc
    PA Modifier = PA Modifier % / 100
    Element = Weapon Elemental %
    Buff = % boost from shifta

    However I am led to believe that the formula used above is slightly incorrect with the correct one being the following:

    (ATP)/5 * (PA Modifier) * (1+Element*.75) * (1+Buff)

    Here are some examples of the 1st formula being put into practice. I chose low leveled monsters because their DFP is essentially negligible (perhaps reducing 20 damage out of 1k+).



    The 2886 is the character's total ATP with the weapon which is a 9/9 50% Light Carriguine-Rucar. This is the number you want to plug into the PSU Damage Calculator for ATP (and leave weapon/unit ATP at 0 for simplicity).




    Now let's plug in the numbers in to the 1st formula.
    2886/5 * 2.8 * ( 1+0*(109/150) ) * (1+.15) = 1858

    What's interesting to note is that my Tornado Dance did more than 1858 leading me to believe in the 2nd formula.




    Same thing as above and also the same result with TD doing more than the calculated number.
    2886/5 * 2.8 * ( 1+.5*(109/150) ) * (1+.15) = 2533




    For this one, the element factors in as -50%.
    2886/5 * 2.8 * ( 1-.5*(109/150) ) * (1+.15) = 1183

    This leads me to the conclusion that .75 is probably a more accurate multiplier to the elemental % than 109/150 is.

    Although this does not resolve any disputes you all might be having, the PSU Damage Calculator is very accurate and you can use that to offer empirical evidence.

  8. #68

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    So if I take Deragonite's example, and just alter the elemental% like so...

    And then divide the upper number by the lower number and what do I get?
    I don't need a signature pic, I would end up changing it all the time.

  9. #69

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    Wow!!
    36.34% difference..! (Rounded up)

    zomgzomgzomg it's not 50% extra damage!!!

  10. #70
    Serpent of Flame Keilyn's Avatar
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    That is my point...everyone is leading to "believe" in a formula so strongly they are attempting to pass it as though it were "fact" on the belief of what the majority agree with...All it generates is an "Ad Populum" response. ^_^

    The truth is that no one truly knows the exact formula and everyone is attempting to make "estimates." Even that calculator was programmed by a person who believed in a formula and though Rau did try...but it doesn't explain how I managed to go beyond 1.30 in my video in comparison.

    That formula is incomplete as it does not account for variance. The fact Damage is not a constant number means there is a variance effect not taken into account...probably because no one knows and instead they are trying to tag a percentage into another variable to make up for one variable no one knows how to calculate...

    As my old math teacher would say before she perished: "Shame on you for playing god, silly little human...Shame on you!"
    PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
    "If you want a bridge between past, present, and future, search for the void and awaken it!"

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