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  1. #41

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    Im going to complain about the armor in the game. I wish they had some type of graphic or at least to show the difference between the more rare pieces. How do I know what you have? They def could have done that

  2. #42
    Former member of BMF bns1991's Avatar
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    I can now say that there is no place in psz that I go with my Humar that isn't any more difficult than the annoyances that come with playing any given stage in ps0. I personally think that if you have any experience playing pso and was good at it, ps0 isnt that diffucult to get. There is one thing that i dont really do as much on this game. That would be dodging. The main reason being that this is the first phantasy star game that has the dodge ability for the action palette. It is not wise to change what has worked for a long time without error.

  3. #43

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    Quote Originally Posted by Krank32oz View Post
    Im going to complain about the armor in the game. I wish they had some type of graphic or at least to show the difference between the more rare pieces. How do I know what you have? They def could have done that
    That's actually the beauty of PS in general, you make your char and that's it, that's the way he's gonna look. You get to show off your weapon and your MAG, well and maybe a few barriers, but that's it. What's the point of going into such a depth of customization (back in PSO) if it's all gonna get removed when you and your buddy look the same on high-end armor? That's the main issue with WoW...everyone looks the same by the end of the game.

    Quote Originally Posted by bns1991 View Post
    I can now say that there is no place in psz that I go with my Humar that isn't any more difficult than the annoyances that come with playing any given stage in ps0. I personally think that if you have any experience playing pso and was good at it, ps0 isnt that diffucult to get. There is one thing that i dont really do as much on this game. That would be dodging. The main reason being that this is the first phantasy star game that has the dodge ability for the action palette. It is not wise to change what has worked for a long time without error.
    It's called improvement mister, true it has worked, but come on...just moving? Thats what drives you? Personally, I love the on your toes feeling that dodge gives you, since there lots of attacks you need to dodge, specially on the Dragon fight. But well, when there's change there's always people who are gonna be in favor an against it. I'm not saying that being against is wrong, you're entitled to your opinion, but I guess most peopel were in favor as they are using it in PSP2 though it seems not in the pallet.


    If the Flinstones happened before christ...how come they celebrate x-mas?

  4. #44

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    Quote Originally Posted by bns1991 View Post
    I can now say that there is no place in psz that I go with my Humar that isn't any more difficult than the annoyances that come with playing any given stage in ps0. I personally think that if you have any experience playing pso and was good at it, ps0 isnt that diffucult to get. There is one thing that i dont really do as much on this game. That would be dodging. The main reason being that this is the first phantasy star game that has the dodge ability for the action palette. It is not wise to change what has worked for a long time without error.
    It's meh. I mean, if it's something I now have to use to deal with things that seem more of a challenge now, then I'll use it. It's there, so why not. For example, the drill attack that Dragon does, he does it alot. It's smarter if you have a way of dodging that... I was actually not going to care about the dodge attack, but in PSO I didn't really have anything pursuing me enough to think "I wish I could dodge this attack".

    And PSZ isn't that difficult at all. Just the bosses. : D

  5. #45

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    Quote Originally Posted by Ranmaru View Post
    It's meh. I mean, if it's something I now have to use to deal with things that seem more of a challenge now, then I'll use it. It's there, so why not. For example, the drill attack that Dragon does, he does it alot. It's smarter if you have a way of dodging that... I was actually not going to care about the dodge attack, but in PSO I didn't really have anything pursuing me enough to think "I wish I could dodge this attack".

    And PSZ isn't that difficult at all. Just the bosses. : D
    RAmar + Boosted Zaphobos Dyna says Hi.
    I barely beat it.
    And I got!
    Meseta.
    Not to mention...SH...*grumblegrumble*
    Quote Originally Posted by 2128drain View Post
    So hey how about video games and not what your favorite type of cartoon porn is
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    I don't understand how PSO2 isn't both of these things

  6. #46

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    Haha meseta. I remember getting a Holy Ray from the Sil Dragon. I lost it. D: <

    All my fault though. xD

  7. #47
    Former member of BMF bns1991's Avatar
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    Quote Originally Posted by Ranmaru View Post
    It's meh. I mean, if it's something I now have to use to deal with things that seem more of a challenge now, then I'll use it. It's there, so why not. For example, the drill attack that Dragon does, he does it alot. It's smarter if you have a way of dodging that... I was actually not going to care about the dodge attack, but in PSO I didn't really have anything pursuing me enough to think "I wish I could dodge this attack".

    And PSZ isn't that difficult at all. Just the bosses. : D
    My thing is that I can avoid attacks with just movement. Its a more hardcore method of playing to in my opinion. If I were to ever dodge, it would be in a boss fight, but I have my way around them as well so I dont need to.

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