Originally Posted by
Deadbeard
Truth be told, I devoted my entire time to arks, and never really focused too hard on hunter strategies, but the more I look at this particular combination, I start to see the potential of it, but I see the 1 glaring flaw also. In theory, you're golden. Your sword is protected, and every swing gives you 1ap, and even when your shield is finally destroyed, you're netting a lot of free exp and heck, just have another on reserve and throw it on, rinse and repeat until your sword is buffed up. Oh, and you're protected against heavy rampage.
You're only allowed 1 attack per turn though..no matter how you cut it, that just isn't good, as its too easy to defend against 1 attack (even if it is 1 powerful one) as opposed to two moderate attacks. Also, if my team ever fought against that, I would see to it that we both ignored you 100% and focused all our attention to killing your partner before you became a factor in battle. Swing at us 10 times, yeah you may have gained 10 ap, but what conditon is your partner in after all that? If you were facing me and my partner, probably on his/her deathbed already. I can't help but notice weakness and even tp defense totally shuts the value of this combination down to basically nothing. Do you want to know what the worst scenario would be? You gaining lots of ap with the sword, and someone just hits u with companion, then again, if I were honestly planning a deck around this, there's no way I would not have included 2-3 of those defense lock 3 cards to avoid such a fate.
In the end, I'm not saying its a bad combo, just one you'd have to be very careful how you approach a true team strategy around this. It would need to be one where your opponents have to go after you, even if they wanted to avoid doing just that. Like swatting an annoying fly that won't leave you alone.
Connect With Us