For the record I'm not against Guardians Cash. I wish we had it here, but since the majority of people don't wan't to pay extra for this game, I accept the fact that maybe is not a good idea for our servers. Also I thought in posting this in the Sega forums but I guess PSO-world is as good as any place, since I don't think Sega read their forums much anyway.
My idea involves in adding a new type of grinder that will drop only(Just like PSO) and cannot be synthesized. Of course when I say "drop" it also means that could be available at lotteries and/or mission rewards. The current grinding system should stay in place without change(synthing and grinding, even with the fails ). So if you choose to grind the weapon that way(current system)you can't use the new type of grinders. Likewise if you choose the new grinding way(My idea) you can't finish grinding with the old type of grinders. An EX graphic next to the x/10 on your weapon description would differentiate the guaranteed grinded weapon to non guaranteed.
For example let's call the new grinders "grinder s+1 EX". There will be of course c, b, a and s grinders EX and they will go up to +10. In order to use these guranteed grinders you have to match the # of the grinder to the # of the spot you want to grind. For example if you want to grind an s rank weapon to +1, you have to use a grinder s+1 EX. If you want to grind to +2 then you have to use a +2 grinder. You could guaranteed grinding to +8 this way if you can find the correct grinders for each x/10 position. Now if you use a +1 Ex on the the 2/10 position it doesn't mean it won't grind, but since it's not guranteed it could still fail. The higher u would go in the x/10 position the harder it would be to grind succesfully with a lower position grinder. For example lets say that you could have a 75% chance of succesfully grind the 2/10 position with a grinder s+1 EX. But in the 8/10 position in order to succed with a grinder s+7 EX you would have only maybe a 40% chance. In the case of the grinding failing, the weapon would return to 0/10(Come on Sega, breaking wepons and losing a + spot is heartbreaking), and can only be regrinded using EX grinders since it has already been branded as a 0/10 EX weapon. So in summary the guaranteed grinding wil work up to 8/10 if you match # to # with the grinders and the spot(0/10) of grinding. The new grinders called EX would drop at different missions of different difficulties. This would put us even square with the japan servers Guardian Cash guaranteed grinding.
Now for tha last 2 positions(9/10 & 10/10) we still need to keep the integrity of the game intact, so I say that these 2 grinders woulb be a harder to find drops, with the grinder s+10 EX being one of those uber rares. Furthermore, grinding these 2 last positions should be impossible to grind with anything lower than the matching #, and should have a small % of fail also, with higher % of fail for the 10/10 than the 9/10. Also the higher the rank of the weapon(c-s) the higher the fail %. But fear not since these are hard find drops Sega would understand(hopefully ) the reason of why you shouldn't lose a spot for your grinders(x/10). The weaponn would go back to 0/10 and you would start over, but with the benefit of not breaking your weapon.
I know this system is not perfect but i'm just brainstorming ideas of how Guaranteed Grinding could work in our servers. Pro's of this idea is obviously that you'll be able to grind without fear of breaking your weapon, and 40 brand new items would be added to the drop list. Con's are that grinding to +10 would be hard, not that is easy right now .
So what do you guys think? Any of you know anybody in Sega? If so please forward this idea to them. Sorry for the long post.
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