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    [゚д゚] < ナカソネティーチャー Mike's Avatar
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    Haha, today's not the 25th. The show is on the 25th. I've mixed the dates up again

    EDIT:
    So I was wrong about the Niconico Nama date. The official blog was updated tonight. The rate and method of determining which enemies flinch will be changed this time around. Previously, it was level based so high level enemies didn't flinch very often. However, in addition to level, the flinching in PSP2i will be based on size as well as level. The resistance to flinching will only exist in A, S, and Infinity ranks. This will it should be easier to make creatures flinch in higher level missions.
    Last edited by Mike; Nov 24, 2010 at 08:15 AM.

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