Yeah. The story was really just a mechanism to pull players through normal mode. It felt artificial that you ran each area once in the story. The combat system could also use some refinements such as:
1. Faster. PSZ's just felt a bit too slow.
2. Slow down movement when charging PAs or Techs, to help balance it out.
There are other things I could nitpick at, but those are the biggest changes I'd like. Oh:
Make X button a 4th action slot rather than the lame auto-gather button. I use it, but I'd much prefer the extra 2 actions. Especially on my FOnewearl.
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