"uh oh" is right
it definitely needs to be on PS3
PS3 is the least vulnerable console to hacks (even now after Geohotz)
Errrr, no?
Anyway, we've been over this a thousand times. Hacking needs to be prevented server-side; the client has nothing to do with hacking vulnerability.
You're confusing "least" and "most," actually.
Besides, proper security server-side would prevent a lot of the potential for any hacking to take place, but it obviously can't prevent everything. Having secured hardware on which the client runs certainly would help, but the PlayStation 3 is the exact opposite of secured.
ProTip: To damage your credibility, simply call any of the Phantasy Star games "massively-multiplayer."
If it is coded with sufficient forethought, then it can prevent everything but the most ingenious efforts. Really, just do not let the server trust anything from the client apart from controller input, and you will prevent 99.9% of what has passed as hacking in previous PS games.
Any system that you have physical access to may as well be completely unsecured. Thus, the only machine that can be trusted is the server.
As long as SEGA follows that logic, it should make hacking very, very hard. But of course, I find it likely that they'll put something client-side they shouldn't.
As I recall though, the whole meseta dupe issue on PSU wasn't a hack, it was an exploit, so the problem was more them not immediately bringing down the servers, doing a rollback, and then turning on double xp double droprates to make up for it.
Well, you prevent everything that's not a felony offense, anyways. (Because actually breaking into SEGA's servers is the only form of hacking left then, and that would lead to some jail time) Again, this is assuming bug-free code, so I hope they make sure their inventory handling code sections are airtight so we don't get some glitch in shop code that lets people dupe meseta and/or items. I also hope that meseta drops don't grow quite as exponentially as they did in PSU, to where it was eventually trivialized as a currency because the sinks eventually became insufficient (not that the haxeta problem didn't seriously accelerate the issue, but Bruce's would have started inflation anyways with its disproportionate rewards). I mean, back at PSU's launch, 10k was a lot of meseta, and 20k could get you just about anything.
Last edited by Randomness; Mar 3, 2011 at 12:35 AM.
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It was a bit of both, really.
People would sell a single Scape Doll to the NPC, intercept the packet, and change it to selling 99 Scape Dolls. The server saw nothing wrong with this, despite the fact that it is impossible to even carry that many Scape Dolls, and paid out 99 times the correct amount of Meseta.
Pretty much every single instance of hacking on PSU relied on similar packet tampering methods.
The room thefts, for example, were done by changing a packet so that the server thought you were the owner of the room, even though you obviously were not. This was possible because the server let the client tell it which user was in the room, instead of the server naturally already knowing this based on what character was being used.
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