I've gradually been getting more adept at synthesizing missions and how it generally works. Since
Extend Codes are in great abundance now (With at least six being given to players freely for just playing two specific missions) I decided to at least try to shoot for getting all the Planetary Treasure to get the elusive
Extend Code ∞.
I've done most of my Infinity Mission Synthesizing already and have got the Missions available to go pick up the planet treasures, all that's left is to actually do the missions.
(On a side note, if anyone plans to take up Infinity Mission synthesis,
this spreadsheet might lend you a hand if your Japanese isn't that strong.)
However, something I never quite got the hang of and was hoping was there anyone who could explain it a bit further...
In this picture, I'm aware of the fact that in order to get the Gold planetary treasure, I have to clear an Infinity Mission that:
· Is Rank A Difficulty or Higher.
· Has the
Raffon Relics Site as the designated area.
· Has the Special Effect:
Armor: (Random Element) Armor is at least 50% likely or higher to drop.
The lowest that the "Armor Percentage" special effect starts off is at 50%. I still haven't gotten the hang of how to boost special effects percentages higher through synthesis. I heard something to the effect that it's dependent on the level of the Infinity Missions you're synthesizing. That is to say, if a Mission is too low in level, the percentages (applied to special effects) will NOT boost on the next synthesis--and that you have to synth high-level missions with each other for it to work.
In other words:
Lv. 3 Mission, EXP Rate +20% Special Effect + Lv. 5 Mission, EXP Rate +20% Special Effect = Lv. 4 Mission, EXP Rate +20% Special Effect
(Instead of the desired EXP Rate 50% or so.)
I would like to confirm the fact of whether or not that's true and how I might go about increasing percentages so I can get that last planetary treasure. I'd be most grateful. Thank you in advance!
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