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  1. #1

    Arrow PSO2 Info Thread(Last Updated 5-18-12) + Beta Registration Guide

    So I've been getting tired of seeing all the different random threads around here, so I decided to start compiling all of the information about PSO2 in one place. If you think I should add anything else to this post, just say it in this thread and I'll do it.


    ---------------------------------------------------------------------------------------------------------------------------------------------------


    Update List
    Last update:05-18-12
    -Arkz Card info
    -Matter Board info
    -Client Orders
    -Tech/Photon art info
    -Shop info
    -Arkz Cash & FUN points info
    -Character Creator client info
    -Videos added

    ------------------------------------------------------------------------------------------------------------------------------------------------------


    Index:
    I. HUD
    II. Gameplay
    IIa. Ranged Weapons
    IIb. Melee Weapons
    IIc. Magic Weapons
    IId. Techniques/Photon Arts
    III. Environments/Lobbies
    IV. Enemies
    V. Items/Equipment
    VI. Story
    VII. Races/Classes
    VIII. Character Creation
    IX. Character Growth
    X. Chat
    XI. Game Development
    XII. Arks Cash & Fun Points
    XIII. Misc.
    XIV. System Specs
    XV. Server Information
    XVI. Gamepad Controls
    XVII. Videos
    XVIII. Registration Guides



    ------------------------------------------------------------------------------------------------------------------------------------------------------



    I. HUD:
    • HUD Image:
      Spoiler!
    • The PP system from PSP2 returns, in which the PP bar is tied to your character rather than the weapons.
    • There is an EXP bar above the HP and PP bars.
    • During mission events, a counter appears on the right hand side of the screen under the minimap. This counter will display various information, such as how far from the objective you are, how many monsters you have to kill, or the health of objectives you must protect.




    II. GAMEPLAY:

    • Like PSO, you can attack unarmed with your bare hands
    • While not in battle, your weapon will automatically be sheathed. When your weapon is sheathed, you run faster.
    • You can perform a "Just Attack" if you time your attacks correctly for a boost in damage. This can be achieved by attacking either with a melee weapon, gun, or using technics in a certain rhythm.
    • You can now jump at will, which is also integrated into battle, such as comboing enemies in the air with a melee weapon, gaining a high ground advantage as a Ranger, or jumping onto a large enemy's back
    • Each weapon class type has their own method of dodging. Melee weapons use a side-step, which can be used in between normal attacks to extend combos. Gun/Ranged type weapons get a diving roll. Rods/Magic weapons allow you to teleport.
    • There are 6 elements in the game; Fire, Ice, Lightning, Wind, Darkness, and Light.
    • Interrupt events:
      -Event occurrence locations are not set in stone.
      -There are some rare events which can occur.
      -Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
      -Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
      -You will receive items and so forth for successfully completing an event.
      -Multiple interrupt events may occur at the same time
    • Incapacitation Penalties:
      -If you are incapacitated, your individual grade will fall.
      -Results are on a character-by-character basis.
      -For example, if Mr. A dies, Mr. B's grade will not be affected.
      -In short, you don't have to worry about being blamed for giving your party a bad grade!
      -If you are incapacitated, you may be revived by a teammate with a Moon Atomizer, revive yourself with a Scape Doll, or teleport back to the Camp Ship
    • PSE and PSE burst:
      -There is a new component known as "photon sensitive effect."
      -There is a fixed probability of PSE occurring while you continuously defeat enemies.
      -Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
      -If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
      -If consecutive PSEs occur, you can perform a "PSE burst."
      -Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
      -You can extend the PSE burst's duration by killing more and more enemies.
    • Occasionally, you will come across ??? weapons like in PSO. These weapons have special abilities and can be unlocked at the Tekker Shop.
    • Arks Card:
      -By exchanging Arks Cards with another player, you will be added to eachother's friend list. You are able to summon a friend's character, which will be controlled by an AI, to help you with a mission. This works much like PSPo2i's support character system.
    • The Team system returns from PSOBB. This lets you have up to 100 members in one team. You can even input a website of your team here too. There is also a Team Chat function, which allows you to send messages to your entire team.
    • Matter Board: acts as the item that advances the story. You are basically going around collecting Matters for this board. You do this by achieving certain conditions. These conditions can cover things like, acquiring a specific item, or coming in contact with specific characters, etc. As you achieve these conditions, you collect matters, and new matters open up.
    • Client Order system returns from PSP2. By completing orders you receive from NPCs, you can get EXP and rewards.




    IIa. RANGED WEAPONS:
    • With Ranged weapons, you may enter a TPS mode (which also gives bonuses to damage depending on which part of the body you shoot enemies, like their head)
    • Normal shots no longer cost PP
    • Instead of having different elemental bullets, guns now get Photon Art special attacks that cost PP to use
    • The shift key for the rifle switches to another set of commands, such as alternate Photon Arts. Some additional info here: http://www.pso-world.com/forums/show...&postcount=128
    • Known Weapon Types:
      -Rifle- Has a 3-shot burst fire for normal attacks. You may equip up to 3 Photon Arts to it, granting a variety of abilities. For example, one will shoot a small explosive or a strong piercing bullet. There is also a PA which allows you to shoot fully automatic for a brief amount of time.
      -Launcher Functions much like PSU's Grenade Launcher. Shoots large explosives to create wide-range blasts.
      -Gunslash Essentially a Saber and Handgun from previous games combined. The shift key switches into between gun mode and melee mode. Allows you to equip up to 3 Photon Arts to it.




    IIb. MELEE WEAPONS:
    • Melee Photon Arts return and cost PP to use, and they can also be chained one after another
    • Certain PA's can be charged to do more damage and/or additional hits
    • Once you unlock certain Hunter skills, there is an additional bar that will appear above your button interface. This bar is called the "Gear gauge". You can fill the Gear Gauge up by hitting enemies with normal attacks. As this bar builds, the more damage your Photon Arts do, and will grant additional effects depending on the weapon you are using.
    • The shift key for the Sword and Wired Lances is a blocking action
    • Known Weapon Types:
      -Sword- Uses wide swinging arcs for normal attacks. Has several Photon Arts that have the ability to be charged, allowing you to blow enemies away. As the gear gauge fills, your chargeable Photon Arts will charge much faster than usual.
      -Wired Lance- One blade in each hand that are both connected to grips by wires. The normal attack allows you to swing the Wired Lances around, causing the blades to extend out and create a large attack range all around you. Has many abilities that allow you to "grab" onto an enemy, and then either throw them or pulls you towards the enemy.
      -Partizan- Has quick pokes and wide, sweeping attacks. Also has a unique action called "Twirl" in place of its blocking ability, which allows you to charge the gear gauge manually. After each attack, you may wait a moment for the Partizan to twirl on its own, automatically filling 1/3 of the gear gauge. Once the gear gauge is full, the range of your Photon Arts are extended.
      -Gunslash- Essentially a Saber and Handgun from previous games combined. The shift key switches into between gun mode and melee mode. Allows you to equip up to 3 Photon Arts to it.




    IIc. MAGIC WEAPONS:
    • You may now use Rods to perform Melee attacks like what was possible in PSO
    • You may mix in techs into normal attacks to form a combo (Ex: Normal Attack->Normal Attack->Foie)
    • You can link three spells at a time to a rod
    • Known Weapon Types:
      -Rod- Has a normal melee attack. You can equip up to 3 technics on the rod to boost their strength.
      -Talis- Normal attack allows you to throw a card at an enemy. You may also equip technics to the cards to allow you to cast them from the card. For instance, you can throw a card equipped with Resta at a teammate to heal them, or throw a card equipped with Razonde at a group of enemies to use the AoE spell from a distance.





    IId. TECHNIQUES(SPELLS)/PHOTON ARTS:
    • Disks are used to learn photon arts and techniques
    • Disks have certain learning requirements, such as Stat requirements
    • Unlike PSU, there will not be a limit on the number of PAs or techs you can learn
    • You will be able to return a learned Photon Art/Technique back into disk form
    • Low-level disks can be bought at shops
    • High-level disks can be obtained as enemy drop
    • For Melee and Gun type weapons, you may link up to 3 PAs to the weapon.
    • For Melee weapons, the PAs you link to a weapon switch in sequential order through a combo. So if you use your first PA, the PA button changes to the 2nd PA, and if you use your 2nd PA your PA button changes to your 3rd PA equipped. Simply rearranging the PAs linked to your weapon will allow you to create your own custom combos!
    • For Ranged weapons, you may use any 3 of the PAs you have equipped at any time. For example, one PA button would fire a strong piercing bullet. Another PA button would shoot a grenade. Meanwhile, the third PA button would release a burst of fully automatic shots at once.
    • You can set different melee photon arts to the three parts of a combo.
    • Combined melee PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.
    • Techniques are chargeable, and may be cast while in the air. When charging a technic, you slowly walk around.
    • Techniques are able to be cast and charged either from the equipped Rod, or from the Subpallete
    • Techniques cost PP to cast, but don't require any additional PP when they are charged
    • Currently, Forces are the only ones capable of casting and charging technics
    • A Technique's power, range and effect change when charged
    • Known Techniques/Spells:
      -Foie- Fireball spell. Charged version creates a much larger fireball and may set enemies on fire.
      -Gifoie- Spiral of fire spins around your character. Charged version extends the range of the attack.
      -Rafoie- Create an explosion of fire around a group of enemies. Charge version increases damage radius.
      -Resta- Healing spell. Charged version creates a ring around caster that heals all teammates inside of it.
      -Zonde- Lightning bolt spell. Charged version creates much larger lightning bolt and stuns enemies.
      -Gizonde- Shoots lighting in a line in front of your characters, which may jump between enemies if they are close to each other. Charged version increases the amount of enemies it may hit.
      -Razonde- AoE lightning spell, hitting all enemies around caster. Charged version creates a wider range attack.
      -Barta- Linear-moving ice spell. Charged version creates a much larger wave which may freeze enemies.
      -Gibarta- Launches a spray of snow and ice in a cone shape in front of your character, which may hit multiple enemies. Charged version increases the time that the spell lasts.
      -Rabarta- Creates a tornado of ice around your character, hitting all nearby enemies. Charged version increases the diameter of the attack.





    III. ENVIRONMENTS/LOBBIES:
    • Randomly generated fields
    • Dynamic weather change system
    • Interrupt events may occur during a mission, such as killing a number of a certain enemy, or to save an ally from an enemy’s trap
    • Player Rooms:
      -Up to 12 players can be in your room at once
      -Set objects and furniture in the room, rotate them.
      -Each individual player can have up to three interconnected rooms
      -A theme can be applied to each room
      -Has a Storage Box to store items
    • Multiparty Areas:
      -Certain areas allow for up to 12 people to play together simultaneously.
      -However, this doesn't necessarily mean that you are limited to three parties of four people each.
      -For example, 12 individual solo players can all gather in these areas.
      -It is possible to reorganize your party in a multi-party area.
      -For example, if you have three parties of four people each, players from each party can transfer from one party to another.
      -At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
      -But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
      -In multi-party areas, support techniques will only affect your party.
      -There are some techniques that have cross-party effects, however.
      -In addition to Interrupt Event Multiparty areas, there are entire missions based around the multiparty system
    • Visual lobbies:
      -Event billboards will be in the lobbies.
      -There will also be a large screen theater.
      -Motion pictures of some sort can be played on the theater screen.
    • Vision Phone:
      -Vision Phones exist everywhere in the lobbies, and they allow players to access Arks Search and My Shop
      -Arks Search is the name of player search function where you can search for the Player ID Name. From these search results you can:
      * Invite a person to a party.
      * Send Mail (Friends Only)
      * Blacklist
      * Friend Request
      * Transfer to their “My Room”
      -My Shop allows you to:
      * Search for products
      * Search for a shop
      * Search for your friend’s shop
    • Shops:
      -Weapon Shop: You can buy low level weapons here.
      -Disk Shop: You can buy low level disks which will allow you to learn Photon Arts and Techs from this shop.
      -Item Shop: You can buy consumable items, such as monomates from this shop.
      -Costume Shop: You can buy basic/default clothes at this shop.
      -Tekker Shop: You can unlock ??? Weapons here, grind your weapon, and transfer abilities between weapons at this shop.
      -Makeup Counter: Allows you to change visual aspects of your character, such as your hairstyle, skin color, or body type. Some of these things will cost Arks Cash to change.
      -Medical Center: You can buy drinks which will give your character special effects for a limited time, such as HP regeneration or defense boosts.




    IV. ENEMIES:
    • Most monsters have weakpoints on top of/behind them
    • Every enemy has an elemental weakness which is displayed under their name. Take advantage of this by using technics or weapons that are imbued with that element.
    • Many boss and large monsters have body parts that are breakable
    • You can now throw certain enemies, and certain enemies may pick you up
    • You can jump on top of certain enemies
    • Certain types of enemies may attack each other
    • Rare forms of enemies can spawn while on a mission, called 'boost enemies'. Boost enemies will be stronger and difficult to defeat compared to regular enemies. However, they have a weak point. There’s a core sprouting out of the body which you can see in this screenshot. Killing these boost enemies also provides you with better drops.




    V. ITEMS/EQUIPMENT:
    • You have a pallete with 6 slots for weapons to equip, similiar to PSU
    • Consumable items return
    • Meseta returns, which allows you to buy items from NPC shops and Player Shops.
    • Telepipes return from PSO
    • You may lock weapons into your inventory so that you don't accidentally discard/sell them
    • Item drops:
      -Drop items are decided on a character-by-character basis.
      -Each character can get different drops.
    • Item List:
      -Monomates/Dimates/Trimates
      -Moon/Star Atomizers
      -Telepipes
      -Photon Drops/Crystals
    • Units:
      -Units exist in this game.
      -They can be equipped to your arms, back and legs.
      -Units can be additional costume parts for your character.
      -When equipped, units can change certain visuals of your costume.
      -Units can boost abilities such as defense and attribute rates.
    • Mags:
      -Mags return to PSO2 similiar to previous games. They are a piece of visual equipment that float behind your character and affect your character's stats. Mags are machine life forms, when you give them items they grow into various forms.
      -Mags now have an Energy Bar. This bar will let you know when your mag is hungry. When the bar reaches 0% you won’t see the mag’s full potential. But as you feed it items, it can perform various supporting actions.
      -When the mag reaches a certain level it can evolve and perform “automatic actions”. Your mag could be a striking type and will attack the enemies, or with range it could fire bullets, or as a force type mag, it can fire technics.
      -You can also set “trigger actions” that lets the mag do things under certain circumstances, like when your HP is low, it will heal. Each individual mag will learn trigger actions as it evolves. Even having the same mag as another player, each could possibly have quite different actions. You can also use items called devices to add actions too.
      -Mags once again have a meter to use a Photon Blast. Once the Photon Blast is activated, the Mag will transform into a powerful creature to launch devastating attacks at enemies or give a beneficial effect to your team.
    • Item lab:
      -Customize your items by grinding, increasing attributes, and adding special abilities
      -With grinders you can strengthen the power and defense of your items. When you strengthen your weapon you get a +1 grind value by the item’s name. You can increase this value to +10, however, if you fail a grind, the grind’s value goes down. Fortunately your item will not be destroyed.
      -You can increase attribute values like (20% Fire) by composing the same weapons. The amount you can increase is influenced by the other weapon’s attribute and attribute values. You will need an item called “Synthesizer” to perform this action.
      -When you acquire a weapon or unit, it will sometimes have an ability attached. You can transfer this ability to other weapons and units with the “Add a Special Ability” feature. But be careful, rare special abilities have lower chances of transferring over.




    VI. STORY:
    • PSO2 will not be set in either Ragol or Gurhal
    • Dark force spreading through the universe
    • Star Fleet "Oracle" transports the Arks(the players) who fight against the Dark Force




    VII. RACES/CLASSES:
    • There are only 3 playable races(although Sakai has said that it is possible that this number may increase)
    • The three races are: Humans, Newmans, and Casts
    • There are 3 playable classes: Hunter, Ranger, and Force
    • You are not locked into a class when you create your character; you may change your class when you want
    • In addition to the three main classes, there will also be subclasses to choose from
    • Human:
    • Newman:
    • Cast:
      -Can now hover/skate when they are dashing on the ground. You may also select the option in character create for them to dash normally.
    • Hunter:
      -Skill tree:
      Spoiler!
    • Ranger:
      -Skill tree:
      Spoiler!
    • Force:
      -Skill tree:
      Spoiler!




    VIII. CHARACTER CREATION:
    Spoiler!

    • In the final version of the game, you will be able to morph the proportions of a Cast body similar to how you can change the proportions of Human/Newman bodies
    • You will be able to freely choose the color of your character's eyebrows in the final version of the game




    IX. CHARACTER GROWTH:
    • EXP information:
      -Whether or not you receive EXP is determined by your range to an enemy.
      -If you are within the enemy's range, you will receive EXP.
      -If you are out of an enemy's range, you will not receive EXP.
      -This may be a counter-measure for multi-party leveling.
    • Instead of raising a character level, there are class levels that you level up instead. For instance, if you level your Hunter class to 50, your Force and Ranger classes will still be level 1
    • Players can further enhance their character by selecting skills (For example: Guard > Just Guard > Just Guard Master > Just Guard Stun)
    • Picture of Hunter skill tree:
      Spoiler!
    • Skill tree information:
      -This system is used to learn class skills.
      -EXP earned goes toward increasing your class level.
      -You accumulate points by leveling up.
      -By using these points, you can learn class skills.
      -Class skills can only be used on the class you learned them with.
      -For example, a skill learned as a Hunter cannot be used by a Force.
      -Even if you max your class level, you cannot learn all skills.
      -You will have a limited number of points to put toward skills, so individual skill combinations will vary.
      -The ability to redo learned skills is under consideration.




    X. CHAT:
    • Various type of chat modes: Public, Private, Party, and Team chat
    • Cut-in chat returns from PSU
    • Lobby animations return
    • Symbol Art returns from PSO2! It's also much more advanced to it's PSO counterpart. Symbol Art allows you to create a picture using more than 200 pieces of art symbols and shapes at the same time. They have preparations to have more than 300 varieties of symbols you can choose from.
    • Here's are two examples of symbol art pictures that you can make:
      Spoiler!




    XI. GAME DEVELOPMENT:
    • This games has already went through 2 Alpha tests and a Closed beta period. There are plans for a 2nd closed beta test, and an Open Beta testing period before release.
    • THE PC VERSION OF THIS GAME WILL BE RELEASED THIS SUMMER.
      The Vita version is set to release sometime in 2013. The smart phone version is set to be released in December of 2012.
    • A character creator demo for this game has been released, which can be downloaded here. It also acts as a benchmark test, which will tell you how well the actual game will run on your PC.
    • THIS GAME IS PC AND PS VITA ONLY.
      There is also a very limited version of the game planned for the iPhone/Android. PSO2 may eventually be released for home consoles in the future, but currently there are absolutely NO plans to do so.
    • Character data is shared between both the PC and Vita versions, and even the smart phone version.
    • This game will be COMPLETELY free to play; that is, you won't have to pay to download the game or even pay a monthly subscription. SEGA will make all their money through the Arks Cash system.





    XII. ARKS CASH & FUN POINTS
    • Arks Cash is the system used as cash shop which is incorporated into the game, where you can spend real world cash to buy in-game items/services.
    • There will be a variety of things you can buy with Arks Cash, such as:
      -Storage and Skill Tree expansion slots
      -Scape Dolls
      -Items that can increase the success rate of grinding, drop boosts, and experience rate, which will only work for a limited amount of time.
      -Items that affect your character’s appearance, including variations of clothing and accessories and costumes.
      -Certain aspects of the Beauty Salon
      -Monthly fee which will allow you to: access your "My Room", your player shop, an expanded item storage, and the ability to trade items with other players
    • Part of the Arks Cash system is "Arks Scratch". It is essentially a lottery/gacha game, where you can obtain certain items. There are two styles of scratch. The cheap version consists of various cash items including clothing and accessories. In the slightly expensive version, it only consists of clothing and accessories.
    • There will also be another system in place called "FUN points". You can acquire FUN points by:
      -Logging into the game(If you log in each consecutive day, you could get bonus points.)
      -Sending and Receiving Good Jobs (The amount of FUN you can get in a day is limited)
      -When you summon a “Friend Partner” and clear the quest, or someone summons your character.
      -Game Ranking rewards
      -You also get a small percentage of FUN points when you spend Arks Cash
    • When you use FUN Points you can spend them on a FREE Gacha called FUN Scratch.
    • FUN Scratch include:
      -Room Items
      -Music Disks ( for use in My Room’s Jukebox to change the BGM)
      -Tickets for Accessories and hairstyles
      -Special Devices for Mags
      -Tickets for additional lobby actions
      -My Room 3 day usage
      -Limited Time Effect Items (These are not as powerful as AC versions)
      -Boost Items (These are not as powerful as AC versions)
      -Grinder and Synthesizer





    XIII. MISC:
    • PSO class style armor, which can be seen in the beginning of the alpha gameplay video
    • List of random notes in the initial announcement video:

    # "Action" and "RPG" re-connected
    # Increased variety of client orders
    # Map functions changing in real time
    # User-created story
    # New interface for environmental interactions
    # Global support
    # Thorough racial balances
    # Full user participation events
    # Seasonal changes
    # New chat system
    # New mail functions
    # Drastic item synthesis overhaul
    # Even wider variety of ways to raise your character
    # New direction of event scenes
    # Approach from NPCs (possibly a new approach to NPCs?)
    # Silhouette changes by add-ons (obscured)
    # New photon arts (obscured)
    # Community supported content (obscured)
    # Additional character customization
    # Category-based weapon training system (obscured)
    # Implementation of asynchronous communication
    # New party system
    # Improved enemy AI / cooperation
    # Limitless content
    # New approach to the game client
    # Implementation of a new "life work" (obscured)
    # Daily surprises
    # "Trump card" system
    # Mutual interaction functionality for new and veteran users




    XIV. SYSTEM SPECS:
    • Note that these are the minimum system requirements for the Alpha testing of the game, so they are subject to change;
      Spoiler!




    XV. SERVER INFORMATION:
    • There will be several servers, each known as a "Ship".
    • Each Ship is independent of the others.
    • Different Ships cannot interact with each other.
    • Essentially Ships are as they were in PSU or PSO.
    • When you start the game, you can choose the Ship you want to belong to.
    • You can create characters on multiple Ships.
    • They are considering the ability to move a character from one world to another as a future possibility.
    • If you want to play with your friends, make sure you all decide on a Ship to start on!
    • Character data is shared between both the PC and Vita versions, and even the smart phone version.




    XVI. GAMEPAD CONTROLS:
    • Using Gamepad Buttons
      -Normal Attack
      -PA/TECHNIC
      -Selection/Item Pickup,
      -Jump/Cancel.
    • Using Shoulder buttons
      -Lock On/Off
      -Sub Palette Access (L1)
    • Left Stick
      -Character Movement
      -Auto Run (When Pressed in)
    • Right Stick
      -Camera Movement
      -TPS Mode (When Pressed in)
    • Directional Pag
      -Change Action Palette (Up / Down)
      -Sub Action Palette Target Change(Left/Right)



    XVII. VIDEOS:
    • Announcement video: http://phantasystar.sega.jp/psportal/pso2/
    • Alpha gameplay video: http://pso2.jp/teaser/swf/movie.swf
    • Press event intro video:
      Spoiler!
    • Press event gameplay video:
      Spoiler!
    • Media briefing(July 26th, 2011):
      Spoiler!
    • Alpha Test Playthrough videos:
      Spoiler!
    • Alpha Test Gameplay(credit to SnowfoxZero for compiling these):
      Spoiler!
    • TGS 2011 Trailer:
      Spoiler!
    • PSO2 Opening Cinematic:
      Spoiler!
    • Akihabara PC Game Festival Presentation:
      Spoiler!
    • Playstation Vita trailer:
      Spoiler!
    • Lobby/Mag/Partisan/Grenade Launcher/Talis showcase:
    • PSO2 2nd Media Briefing:
      Spoiler!
    • Closed Beta Trailer:
      Spoiler!
    • Fan Briefing:



    XVIII. REGISTRATION GUIDES:
    Last edited by •Col•; May 18, 2012 at 03:51 PM. Reason: updated info

  2. #2
    The Betterer guy Ark22's Avatar
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    This will be perfect for people who haven't noticed it.Thanks dood


    Thanks to Vashyron =D!

  3. #3
    Trueblade 剣聖 Wayu's Avatar
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    You can bet that people will forum-rage at this being a "useless post".

    -Wayu




  4. #4

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    Ahh, its good to see this information compiled into one easy to read post instead of having to flip through several pages of several threads to get all the needed info.
    http://fox-light713.deviantart.com/
    "I reject your reality and substitute my own." - "Good night, and good luck"

    JOE - Ship 2 - Gu75 / Ra75
    *Warning Bad Spelling Often*

  5. #5
    The Betterer guy Ark22's Avatar
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    Quote Originally Posted by Wayu View Post
    You can bet that people will forum-rage at this being a "useless post".

    -Wayu
    Someone likes it =D


    Thanks to Vashyron =D!

  6. #6

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    Quote Originally Posted by Wayu View Post
    You can bet that people will forum-rage at this being a "useless post".

    -Wayu
    Well, I wouldn't say it's a "useless post", since I haven't seen anyone else compile this information, and some of this stuff is actually hard to notice or realize. I could see it maybe being a "useless thread", because it could have just been posted in the video thread. I thought it would have been swept away if I did that though.

    I actually created this thread to help CUT DOWN on the useless threads..... >.>

  7. #7
    The James Franco of PSO2 NoiseHERO's Avatar
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    Default

    I think everyone should put all the information we have about this game in one constantly updated first post...

    I'm already starting to forget things.

    AYY. All you nillas days is numbered.

  8. #8

    Default

    Quote Originally Posted by Michaeru View Post
    I think everyone should put all the information we have about this game in one constantly updated first post...

    I'm already starting to forget things.
    You know what? I think I'll do just that.

    I'll probably change this thread sometime tomorrow and add a bunch more past info.

  9. #9

    Default

    I didn't see a charge shot. It looked like a photon art/second function.

  10. #10

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    I think the bar below the PP bar is EXTREMELY unlikely to be an exp bar given that we see the players defeat monsters with the bar onscreen in realtime and it doesn't change. As for which function it serves we can't say for sure, but I'd put my money on PSO-style MAGs.

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