Scenario example: Greenil and Skyly are the only IDs that can find the newly released most desirable 10* rifle. A few players other than the aforementioned IDs acquire the rifle by association. They start depositing the rifles into their shops because they only have use for one, thus creating a rich and a poor society based solely on Identification.
Could this really happen when you mix two different game ideas (PSO/PSU), players shops and sec. IDs? Or do we trust that Sega will provide prompt updates and a balanced sec. ID/class system, making this irrelevant?
Or if you think I'm being paranoid just tell me I'm being paranoid.
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