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Thread: Q-gallery V

  1. #2001
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Quote Originally Posted by qoxolg View Post
    Hmm yeah, might look into other brands. I am also gonna try to get one of the older pens, since those have at least slightly more sturdy nibs.

    Anyway, more stuff done on iPad. The iPad has a glorious screen when it comes to color.

    Here is NPC Q!

    And then qoxolg was a fleet admiral. Makes me wonder how many unique NPCs you'll stuff into the home base.

  2. #2002

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    Fleet commander would be a bit to much honor for Q. Maybe captain of a crappy small spaceship with a worthless crew. And hmm yeah I have a character createror which will be abused to create lots of NPC’s


  3. #2003
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    You never know. Star Wars glorifies a cargo freighter/blockade runner, as did DS9, and Mass Effect glorifies a speedy scout ship.

  4. #2004

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    I just came in to say that I love NPCQ and absolutely dig that hairstyle on her! Can't wait till you implement her because I bet she's gonna look amazing!

    Main Twitter - PSO2/Idola Twitter
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  5. #2005

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    I hope so! Getting close to concept art can be pretty hard. Especially hair is a complete pain in the ass.


  6. #2006

  7. #2007
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    Kul. Should be interesting to see where those portraits are used. Also makes me wonder if you plan to do the Phantasy Star/PSO EP III style manga cutscenes?

  8. #2008

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    Oh for the dialogue boxes. It's mostly because I am not really gonna do much cutscenes, because that would be a lot of work and I don' have a lot of time!

    I will show it off in the upcoming update video.


  9. #2009
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    Nice! some new enemies?
    And I dig those dialog portraits, long time not seen you make a line art drawing.
    Busy doing nothing...

  10. #2010

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    Hmm yeah! I went for line art to cut some time. Paintings would take way to long.

    and yeah, new enemies. I stepped away from the idea of cheap robot enemies. It's not to hard to make enemies with this level of detail. Most work is usually in the animation and logic part anyway.


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